Play roll-em-up
Korumpi No Sukaidaiba Subaiba's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun To Play | #7 | 3.364 | 3.364 |
Sounding Good | #8 | 3.364 | 3.364 |
Theme Relevance | #20 | 2.455 | 2.455 |
Looking Good | #20 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it was a big fun to play, until the curropted broke the game and fly to sky with err. no fix cam, Pls, Rate our game 2
![](https://img.itch.zone/aW1nLzE3NDAxNDk2LnBuZw==/original/QE117J.png)
Thanks for checking it out. Unfortunately I didn't have a chance to test the later upgrades. We can pretend that you beat it :)
Fun concept, felt like a nice proof of concept/prototype.
For just a couple of days, it is already fun! I like the music and the "pop" sound feels satisfying. I collected 220,6,but then the game crashed xd
Thanks! Yeah, I ran out of time for testing for the larger sizes unfortunately. Might tinker around with it after the jam though
This seems like a similar concept to the game Katamari. Simple gameplay loop and relaxing to play. With more time, I'm sure it would get more interesting!
I'm in there somewhere, honestly.
Fun idea! I was never able to build up much momentum, so most of the time I was stuck between all sorts of skydivers, like in the picture above, waiting for them to shrink down.
I think it might help if the game started out without any skydivers, letting the player collect rocks and grow to a larger size before introducing them.
Thanks for checking it out! Definitely will need to do some work around the pacing and adding more simple objects.
Not really sure what that was, but interesting none the less!
Super prototype-y. Wasn't able to build a proper full level since I only had a couple days where I could work on it, so there's probably only about a min or so of actual gameplay. There's no win or lose cons, but I hope you all have fun rolling those weirdos up!