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A jam submission

Korumpi No Sukaidaiba SubaibaView game page

Survive the onslaught of sky divers by rolling them up and growing bigger!
Submitted by porkrind — 2 minutes, 19 seconds before the deadline
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Play roll-em-up

Korumpi No Sukaidaiba Subaiba's itch.io page

Results

CriteriaRankScore*Raw Score
Fun To Play#73.3643.364
Sounding Good#83.3643.364
Theme Relevance#202.4552.455
Looking Good#202.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

it was a big fun to play, until the curropted broke the game and fly to sky with err. no fix cam, Pls, Rate  our game 2

Developer

Thanks for checking it out. Unfortunately I didn't have a chance to test the later upgrades. We can pretend that you beat it :)

Submitted(+1)

Fun concept, felt like a nice proof of concept/prototype.

Submitted(+1)

For just a couple of days, it is already fun! I like the music and the "pop" sound feels satisfying. I collected 220,6,but then the game crashed xd

Developer

Thanks! Yeah, I ran out of time for testing for the larger sizes unfortunately. Might tinker around with it after the jam though

Submitted

This seems like a similar concept to the game Katamari.  Simple gameplay loop and relaxing to play.  With more time, I'm sure it would get more interesting!

Submitted(+2)


I'm in there somewhere, honestly.

Fun idea! I was never able to build up much momentum, so most of the time I was stuck between all sorts of skydivers, like in the picture above, waiting for them to shrink down.

I think it might help if the game started out without any skydivers, letting the player collect rocks and grow to a larger size before introducing them.

Developer(+1)

Thanks for checking it out! Definitely will need to do some work around the pacing and adding more simple objects.

Submitted(+1)

Not really sure what that was, but interesting none the less!

Developer(+1)

Super prototype-y. Wasn't able to build a proper full level since I only had a couple days where I could work on it, so there's probably only about a min or so of actual gameplay.  There's no win or lose cons, but I hope you all have fun rolling those weirdos up!