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No Internet?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.435 | 4.435 |
Overall | #3 | 4.163 | 4.163 |
Enjoyment | #7 | 4.000 | 4.000 |
Presentation | #8 | 4.261 | 4.261 |
Concept | #14 | 3.957 | 3.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Morgan Davis
Software used
Unity, Aseprite, Audacity, Bosca Ceoil
Use of the limitation
The no-internet dinosaur is floating through space rather than jumping
Cookies eaten
Zero :(
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Comments
Really nice and cool game, i liked it. Can you please play my game and tell me how it is?
Yeah I'll give it a go, I'm currently doing a uni assignment but I definitely will check it out before the rating finishes
wow, that's a very smooth movement diano game liked that rainbow color type webs and jumping mechanics. well done
Really cool use of the theme and limitation and looks really nice!
looks like cool, i like it. take my cookies
got 263, the most unique game ive played so far, very cool concept and gameplay.
Very fun!
Pretty simple game ! The dino have so many cookie for 3 day to get drunk, very enjoyable
used the limitation perfectly. a tiny concept executed really well. nice job!
this is what happen if the dino drink too much alcohol
Nice twist for a classic game
A cool no internet remake with a twist that also follows both the theme and limitation.
pretty cool concept
pretty cool concept
nice, but i would be great to make a new game aside from making a clone of an existing game but with different mechanics, graphics and gravity
for anyone who need to know how to play, just hold to move fast xd
Really fun game.
Thats really cool! I am wondering how you made this strings-effect.
Thank you! For the strings I just played around with the line renderer component in Unity.
I add positions to the line in code and then use the sin function to create the wave effects.
Also the colours are done by making a gradient in the script and then adding Time.deltaTime to the hue. Then applying that to the line renderer.
Quite interesting idea, I love it!
I confess at the start was a bit difficult to understand well xD
Really cool looking game, limitation was taken quite literally, would have loved to see more features.