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A jam submission

Spring & Fall [GameJam Version]View game page

​Use your command over fast-growing vegetation to catapult yourself to insane heights in this FPS platformer.
Submitted by Dillon Steyl (@DillonSteyl) — 1 day, 6 hours before the deadline
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Spring & Fall [GameJam Version]'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#64.1254.125
Innovation#193.7503.750
Overall#253.6003.600
Design#293.8133.813
Theme#583.5633.563
Sfx / Music#992.7502.750

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page

I don't found the game anymore, (I has 2 versions in my computer)

Developer

I made the game jam version private because people were getting confused

Lovely environment! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)

Very well made!

Submitted

This is so cool, really interesting idea and implementation. Good job ^^

Submitted

OMG! Your game is soo cool! 

The machanics are very responsible, the graphics are amazing! and you choose the right pallet color!

Congrats for a great game! I realy enjoy it too much! 

Submitted (1 edit) (+1)

I kid you not I spent so much time just enjoying how fun it is to bounce on a lily!! Your mechanics are so much fun and very fascinating and creative! Being able to see the vines sprout from trees  and walls was equal parts functional and whimsical which is always a great combination in my book!

I am unfortunately part of the club that got stuck on one of the floating platforms—BUT I had a TON of fun trying and troubleshooting different ways. I saw that you posted some videos of people playing below and I’ll definitely be checking those out! Really great game and fun take on the theme! Congrats!

Submitted

Wow, this is awesome, reminded me of good old quake days. It's a pity it ran at about 5-10 fps on my laptop, but I'm proud I could get to floating <wtf>islands</wtf> despite this

(+1)

Great effects and clever game mechanics. Very slick for a gamjam.

But at first, it didn't work on my Mac, got a damaged file error. I guess it's from generating the game from a PC. 

BUT there's a fix. 

This is what fixed it on my Mac Running Catalina.

In the terminal I typed:

xattr -cr 

With a space after it.

Then dragged the application to the terminal and it types out text for the application's location.  Hit return and enjoy this great game.

Submitted(+1)

This problem has been bugging me. I exported the Mac version from PC and it exported it as .app, so it didn't work on my Mac. Someone suggested to export a .dmg version. So, does exporting the game on Mac make the export file as .dmg?

And your command worked for many games facing this problem. Kudos!

Submitted

Even my  PC wasn't completly able to run the game, it was a pretty fun game, good job!

Submitted (1 edit)

Fun game! I got stuck up on the floating islands, however – I couldn't work out how to get any further! Really nice feel to the bouncing :)

Submitted

This game is great! Really satisfying platforming and a fun use of the theme! Coolbot has been enjoying trying to speed run it and having fun with it, well done!

Submitted (1 edit)

Great game, was hooked just mastering the rhythm of stacking momentum. Some challenges were pretty punishing but all the more rewarding when you finally clear it. Would be fun to watch the breakneck pace of a speed runner playing this. Nice job!

Submitted

amazing game  throwing about does get me confused but really enjoyed it actually my is also about throwing my self here and there!

Submitted

Nice looking world. Good feeling controls. I will have just one recommendation, to use projectiles instead of raycast. It's too easy to hit the target as is.


Have you tried my?

Submitted(+1)

I played a bit of this, took me 15 min to finish it. Really fun! :D

I think it would be even more fun if you would have other challenges (or game modes) besides hitting the targets, like going through rings mid-air or having some "race" where you need to reach a destination within a time limit.

The jumping mechanic is extremely catchy. Would have preferred that the lilies disappear by the time I reach the ground again so I could jump in the same place twice. That would have made the jumping very seamless but even so it was very fun!

The colors are also veeeeery nice!

Good job!

Developer

Great ideas, I'm glad you had fun!

Actually, I should have put this in the tutorial - you can shoot the Lillies to make them disappear. So you could shoot them while you're in the air if they get in your way!

Thanks for your feedback, I really appreciate it@

Submitted(+1)

Definitely got stuck not being able to get past the floating platforms and the small white tall rock with a platform on it. Really fun movement though! Love that it's based off of speedrunning mechanics, but I am bad at aiming and speedrunning lol

Developer

It's a bit tough - maybe I should have included some short video tutorials or something. 

Thanks for playing anyway!

Jam HostSubmitted(+1)

I played this for way longer than I should have.  You have to tell me if you can get over to that second mountain because I have been trying for like 30 minutes and cant get it.  I figured out shooting the vines on the wall.

Developer(+1)

The big one with the flag on top? Try bouncing really high from the first mountain, then jumping off and bouncing off the platform below.

There's a little gameplay video here (not made by me!) which you can scrub through if you'd like!

Jam HostSubmitted(+1)

Lol I was trying that but couldn't get it, finally got over there! now I can rest lol.

Developer

Awesome, thankyou for playing - I hope you had fun!

Submitted(+1)

Cool movement! Very smooth and juicy gameplay!

Developer

Thankyou! I had lots of fun making this, so I'm glad you liked it :)

Submitted(+1)

Very nice game! I think it could have benefitted from a time constraint and even more emphasis on gaining momentum

Developer

I agree! I think I might make a full version of this game and include some tougher levels with more momentum required.

Thankyou for your feedback!

Submitted(+1)

Very solid controls. Idea is pretty neat, gives me some Portal vibes.

The jumps involving vines on the wall are a little harder than they should, maybe it was just me but it seemed the vines didn't give any vertical boost.

Overall I'd love to see a full game out of this. It could end up being a very fast paced platformer puzzle game (is that even a genre?). Congratulations.

Developer (1 edit)

I actually agree that the vines are a little bit funky. They're not designed to give you vertical boost - the idea was lily is for vertical, vines are for horizontal. Maybe a small amount of upwards velocity would have been nice?

Thanks for your feedback. Appreciate it a lot!

Viewing comments 29 to 10 of 29 · Next page · Last page