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Breath of the Bioleak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #33 | 2.844 | 2.844 |
Implementation (rate the game's overall stability and functionality) | #37 | 3.133 | 3.133 |
Overall | #53 | 2.818 | 2.818 |
Theme (how well does the game fit the challenge theme?) | #55 | 2.956 | 2.956 |
Creativity (how unique or innovative was this experience?) | #83 | 2.600 | 2.600 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #127 | 2.556 | 2.556 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
knotstoks, redpelican2108
How does your game fit the theme?
The mechanic of taking a deep breath to make the slime float
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Comments
Nice! Main character reminds me of the Adventures of Lolo. Good set of challenges and the boss fight. Well done!
I enjoyed the mechanics and level design. One note: Would be cool to have an indication on where the laser beams will hit since not all of them are straight lines.
Cute and concise
Solid game, everything seems to be working as expected. I think the colors could be more cohesive. I liked the pacing of the game. The narrative was well laid out, I didn't get to the part where they explain what the slime did to deserve so much hate, though. There was a robot saying "at least that slime can't jump', as if the whole architecture of the facility had been made to keep slimekin away?
Fun! Thanks for sharing!
Nice game, good concept.
Could have some feedback to know when the laser is about to fire. Would feel so much nicer if the slime float a little more "loose"/harder to control instead. The current floating feels a bit tight/rigid, that makes it doesn't feel like it's floating, more like walking on air