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A jam submission

Streets of FuryView game page

A Dungeon Crawler on back streets.
Submitted by Laster33 — 13 hours, 2 minutes before the deadline
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Streets of Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Does the game have nice sfx and music?#293.7503.750
Gameplay - How fun is it to play?#343.6003.600
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#603.6003.600
Overall#863.2203.220
Graphics - Is the game aesthetically pleasing?#1163.3003.300
Theme - How well does it incorporate the theme?#1501.8501.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The music absolutely slaps, and the sfx work really well too! Stylistically, I like it and appreciate the style you went for - it looks good! The design of the characters works well, while the theme challenges what you'd usually find in a typical dungeon crawler which I appreciate a lot!

Mechanically, the game was engaging. The dodging was a good implementation while the items you could use also added an extra thing to look for and utilise.

Well done! Fun game! :3

Submitted

Cool fighting system, i like it very much also graphic style is nice.

Submitted

The combat felt pretty good, good job.

Submitted

I dont see the theme.

This is a delightful game, but I cannot determine how it applies the theme!

I beat people up. I drank cough syrup.

I used the steroids.

I beat more people up.

Would get beaten again.

Submitted

I absolutely loved this beat ’em up crawler! So satisfying to take out these thugs in hand to hand combat!

Took me a bit to figure out how to play but damn, this game feel good!

Love the music and retro graphics. Fantastic job!

Submitted

Nice innovative approach to dungeon crawling. I'm pleased there's a few games that aren't stock fantasy rpgs. Combat was interesting. I went down a lot.

Submitted

It took me a few minutes, but I eventually got objective: Done

It wasn't abundantly clear which direction I should have been dodging in, but otherwise I managed to spam enough attacks to make it through.

I enjoyed the concept of the street brawling dungeon crawling and the 80's theme / soundtrack was a nice touch. 

The timing for the steroids syringe was a bit hard to use, It often ran out before I could get into combat, maybe it should have just empowered a few attacks instead.

Submitted

Honestly  a pretty solid game here, not perfect but hell we all had a week XD, i enjoyed it, funnily enough I had a similar idea for my game... too bad i couldn't implement it right like you...

Submitted

I love the combat, great idea. Could be pushed even further if this weren't a 1 week jam!. Movement could have some animation to it, hard to know where you are and what direction you end up facing.

Developer

Thanks! I wasn't sure about smooth transition between moves would be fit with my game's retro design. After seeing how many game done it I kinda regret this decision too.

Submitted

Fun game with fun graphics and a really cool take on combat. Not sure if its intentional or not, but I died and it just healed me and I kept playing from where I died. Movement feels good and it has a nice cohesive aesthetic

Developer(+1)

Thanks for your comment. When player dies it should respawn at last green  "CP" graffiti (Abbreviation for Check Point) but enemies don't respawn. I do this for player to not stuck at a certain part but probably this makes game more easy than it should be. Probably I should add limited lives but I can't during voting. I would like to check your game too as soon as I get back to my PC.

Submitted

Ah the check point system makes sense! I most have just died close to a CP and didn't realize. 

Submitted(+2)

I LOVED the combat in this game! Such a cool idea! The style is great, the audio works really well with the art. Great job!