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Streets of Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #29 | 3.750 | 3.750 |
Gameplay - How fun is it to play? | #34 | 3.600 | 3.600 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #60 | 3.600 | 3.600 |
Overall | #86 | 3.220 | 3.220 |
Graphics - Is the game aesthetically pleasing? | #116 | 3.300 | 3.300 |
Theme - How well does it incorporate the theme? | #150 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The music absolutely slaps, and the sfx work really well too! Stylistically, I like it and appreciate the style you went for - it looks good! The design of the characters works well, while the theme challenges what you'd usually find in a typical dungeon crawler which I appreciate a lot!
Mechanically, the game was engaging. The dodging was a good implementation while the items you could use also added an extra thing to look for and utilise.
Well done! Fun game! :3
Cool fighting system, i like it very much also graphic style is nice.
The combat felt pretty good, good job.
I dont see the theme.
This is a delightful game, but I cannot determine how it applies the theme!
I beat people up. I drank cough syrup.
I used the steroids.
I beat more people up.
Would get beaten again.
I absolutely loved this beat ’em up crawler! So satisfying to take out these thugs in hand to hand combat!
Took me a bit to figure out how to play but damn, this game feel good!
Love the music and retro graphics. Fantastic job!
Nice innovative approach to dungeon crawling. I'm pleased there's a few games that aren't stock fantasy rpgs. Combat was interesting. I went down a lot.
It took me a few minutes, but I eventually got objective: Done
It wasn't abundantly clear which direction I should have been dodging in, but otherwise I managed to spam enough attacks to make it through.
I enjoyed the concept of the street brawling dungeon crawling and the 80's theme / soundtrack was a nice touch.
The timing for the steroids syringe was a bit hard to use, It often ran out before I could get into combat, maybe it should have just empowered a few attacks instead.
Honestly a pretty solid game here, not perfect but hell we all had a week XD, i enjoyed it, funnily enough I had a similar idea for my game... too bad i couldn't implement it right like you...
I love the combat, great idea. Could be pushed even further if this weren't a 1 week jam!. Movement could have some animation to it, hard to know where you are and what direction you end up facing.
Thanks! I wasn't sure about smooth transition between moves would be fit with my game's retro design. After seeing how many game done it I kinda regret this decision too.
Fun game with fun graphics and a really cool take on combat. Not sure if its intentional or not, but I died and it just healed me and I kept playing from where I died. Movement feels good and it has a nice cohesive aesthetic
Thanks for your comment. When player dies it should respawn at last green "CP" graffiti (Abbreviation for Check Point) but enemies don't respawn. I do this for player to not stuck at a certain part but probably this makes game more easy than it should be. Probably I should add limited lives but I can't during voting. I would like to check your game too as soon as I get back to my PC.
Ah the check point system makes sense! I most have just died close to a CP and didn't realize.
I LOVED the combat in this game! Such a cool idea! The style is great, the audio works really well with the art. Great job!