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addSoul design studio

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A member registered Apr 15, 2024 · View creator page →

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Loved the mechanics, and a very fun little experience to tinker through! Well Done!

Nicely done for a first Jam, however as mentioned before the shooting / reloading compared to enemy ship speed just felt out of balance and sadly got frustrating quite quickly. Hope you'll refine the controls and continue developing the game.

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cool production, liked the Golem / enemy design a lot! hope you'll continue developing it - also happy to see another 3D production in this Jam. Sadly had my browser crash a few times due to high memory usage (MacBook Pro M2 Max with 96GB RAM) . That being said I did enjoy running around, fighting my way to the portals.

Yay! thank you for playing - we thought we had squished that bug with the camera zooming out, but looks like you managed to find a way to trigger it again. Thank you for letting us know, we'll try to fix it in future releases.

Thank you for the kind words, we're aware of the performance issues and are trying to resolve it in a future release 

Happy you enjoyed it - thank you for giving our game a go!

Thank you so much for playing our little roller, and streaming it too! - We're looking into the lag / stuttering issues and have taken note of the camera position for future releases. Concerning the Level Length it is just that, Short should you be able to complete in about 3-4 minutes if you dash and jump your way through, long will make the "production / obstacle line" longer (6-8 minutes to complete using dash) and endless is truly that.

thanks for playing our little roller, sorry to hear about the issue with the Mac build, would you mind sharing what hardware and OS version you used

Very chilled and relaxing (until forging time haha!) but honestly a pretty good little game you've put together. I would have loved the dialogue text to have been a bit bigger, and maybe have had the option to control the camera / have it follow the player. Hope you might develop it further.

You managed to do a lot within the timeframe of the Jam, well done! Felt like a good all round experience with clear choices when it comes to art and mechanics. Ended up running around exploring and forgetting my orders.

Thank you for the compliments - highly appreciated, as it has been the first time 3D modelling and lighting  - so quite a learning curve!
We'll see what the next Jam we participate in throws at us, and if its mushrooms we might just borrow your idea ;-)

Thank you very much, and again sorry for the lag issues in the web version.  Could you please tell us which setup and browser you used as we are trying to troubleshoot. Thank you again for playing our little game

Cheers! appreciate the kind words - and your time playing the game.

Looks and feels great, sadly crashes quite often due to high memory usage when trying to play the browser / online version (tried in Safari, Firefox and Chrome). But from what I managed to see a pretty solid and polished production 

Thank you for playing! Happy that you had fun rolling Felix along

A gory medieval version of the Playstation 2 classic :-D what's not to like.  Controls took a little getting used to, but overall a very solid and fun production. Well done!

Suits the theme very well, and liked some of the little details (signs) in game, overall played well and kept me entertained.  Good work!

Great idea,  as mentioned before a bit buggy bridge building experience where you easily get stuck. Hope to see a further developed version with refined controls / mechanics - keep up the good work!

pretty sweet little puzzle platformer - hope you'll continue development, add more helper cubes, visual variation etc. think it has potential to become a very fun game to play.

Thank you for playing - happy you get to dash along - hopefully you’ll manage to save Felix

it might be the hardest one, you can kinda use dash speed to help time the pass, or jump the pistons on either side when the machine is in crush position. Thank you again for playing, glad you had fun.

Thank you for playing - very happy you enjoyed it

Thank you for the kind feedback - sorry to hear about the loading lag, we will try to resolve this in a future build

Agree, seriously like this bold monochrome approach

Considering it was made in 3 days - well done! not sure about the colour choices, but solid little production

Cheers, we'll see how we go - first time we've worked together, so just happy we managed to ship a game within such a short timeframe – that being said, I do feel we have a good foundation to build on, if we can find the time and resources to develop it further. Guess it also depends on the general reception of the current version.

He does die a lot... the gameplay is the same(randomised obstacles), however the length of the game differs - in SHORT and LONG you will reach a "Game Completed" screen, ENDLESS is well... endless. Thank you for the positive feedback and kind words.

Fun to play! (so conflicted, as graphic designer that time pressure is horrible!!) 
Game in Browser did restart on me a few time due to high memory usage though?

definitively adds another dimension of challenges to consider and deal with – but hey!, we had fun creating and learning this week

Great visuals and love the machine animations - as others have mentioned a tutorial would have been great as you kinda have to guess what is going on.

Pretty polished Memory / Puzzle game - somewhat weirdly relaxing to tinker with. Good job!

Thanks for letting us know, sorry about the issue - tested it on a MacBookPro  M2 Max with 96GB RAM and seemed to work pretty smoothly.

Cheers! happy you enjoyed it (even when dying!) 

Thanks, and yeah! we got sparks LOL - Great input with transforming Felix!
It was part of the original idea -(see attached) - sadly we had to dial back the scope of the project due to deadline and it being our first 3D production.Fe-26 initial mechanics ideas

Thank you! happy you enjoyed it - will take note of the camera movement - was our first go at a 3D game, so still a lot to learn.

Like the core idea in this - have something similar on the drawing board. Keep up the good work

Thank you, happy you enjoyed it, and feedback noted on originality - our first venture into 3D, will see what we can whip up next time.