Really fun game, I really enjoyed it! I wonder if you can get to 1000 points, I certainly couldn't lol. Sfxs were nice. I really liked how everything worked together, awesome job on the submission!
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Rusted Requiem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #19 | 3.688 | 3.688 |
Fun | #31 | 3.625 | 3.625 |
Accessibility | #31 | 3.188 | 3.188 |
Overall | #54 | 3.286 | 3.286 |
Audio | #63 | 3.125 | 3.125 |
Graphics | #80 | 3.188 | 3.188 |
Theme | #88 | 3.250 | 3.250 |
Originality | #93 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Add a funny game over sound.
Game Description
Build platforms and turrets to defend against the oncoming robot horde. Survive as long as possible and take down as many as you can.
How does your game tie into the theme?
You are a robot smith. Construction of turrets and platforms out of scrap metal collected from fallen enemies.
Source(s)
Not open source
Discord Username(s)
fatalexit
Participation Level (GWJ Only)
Never before
Comments
An interesting take on a PvZ style game. Really impressive that you made it in such a short amount of time. Nice work
Good game! Becomes hectic pretty quickly. Managed to kill about 30 robots. This is pretty good for a 3-day effort, and probably can be expanded further with different turrets, enemies, etc. Wishing you the best for your circumstances as well.
This was a ton of fun! I didn't end up beating it, if there is an end, but I gave it a good dozen shots. Most I ever destroyed was 47. Well done, thanks for the game!
This is super impressive for 3 days as a solo dev. I liked the enemy robot sprites and how well the UI worked. Hope everything goes well with the current situation!
Hope your family circumstances have improved - this is great work for such a short time frame! I really like the multiple stage building of the turrets so you can get one partially done and have an 'oh crap moment' before jumping to a different line. Well done!
My compliments for how you managed to come up with this, despite the current circumstances.
Man do I wish this had more to it, the concept is fun. It took me a minute to realize it builds where you are, not where the mouse is. I made it to 19 as my best.
Thank you. This was something I realized afterwards too (about the building), honestly it might have been better to make the mouse not do anything at all and keep it with just keyboard binds but I found it helped family members who have difficulty playing games to keep it in as an option. Spacebar build option I added just before I submitted.
Also: regarding there not being much to the game: I made this solo in 3 days of the jam as quite a beginner to Godot. My father had a major accident on the weekend the jam started so having a chance to take part at all was something I was happy with.
You know that's a good point for accessibility reasons. Perhaps something like click to move, right/double click to place could work - then you could play on mobile too.
Sorry to hear about your father, hope all goes well. You should be proud of it as you finished something for a jam solo, especially in only 3 days!
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