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A jam submission

Rusted RequiemView game page

For Godot Wild Jam #68
Submitted by Amadan Interactive (@AmadanDev) — 1 day, 5 hours before the deadline
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Rusted Requiem's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#193.6883.688
Fun#313.6253.625
Accessibility#313.1883.188
Overall#543.2863.286
Audio#633.1253.125
Graphics#803.1883.188
Theme#883.2503.250
Originality#932.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Add a funny game over sound.

Game Description
Build platforms and turrets to defend against the oncoming robot horde. Survive as long as possible and take down as many as you can.

How does your game tie into the theme?
You are a robot smith. Construction of turrets and platforms out of scrap metal collected from fallen enemies.

Source(s)
Not open source

Discord Username(s)
fatalexit

Participation Level (GWJ Only)
Never before

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Comments

Submitted(+1)

Really fun game, I really enjoyed it! I wonder if you can get to 1000 points, I certainly couldn't lol. Sfxs were nice. I really liked how everything worked together, awesome job on the submission!

Developer

1000 points I doubt is possible with how it ramps up. I'm so glad you enjoyed it!

Submitted(+1)

An interesting take on a PvZ style game.  Really impressive that you made it in such a short amount of time.  Nice work

Developer(+1)

Thank you and I am so glad you enjoyed the game. PvZ was a big inspiration here haha!

Submitted(+1)

Good game! Becomes hectic pretty quickly. Managed to kill about 30 robots. This is pretty good for a 3-day effort, and probably can be expanded further with different turrets, enemies, etc. Wishing you the best for your circumstances as well.

Developer

Thank you so much and glad you enjoyed, I wish I could have done more with it, had things been normal I would have definitely aimed to.

Submitted(+1)

This was a ton of fun!  I didn't end up beating it, if there is an end, but I gave it a good dozen shots.  Most I ever destroyed was 47.  Well done, thanks for the game!

Developer

There is no victory, whole thing is a last stand! Thank you for giving it a try!

Submitted(+1)

This is super impressive for 3 days as a solo dev. I liked the enemy robot sprites and how well the UI worked. Hope everything goes well with the current situation!

Developer(+1)

Thank you so much!

Submitted(+1)

Hope your family circumstances have improved - this is great work for such a short time frame! I really like the multiple stage building of the turrets so you can get one partially done and have an 'oh crap moment' before jumping to a different line. Well done!

Developer

Thank you so much! They have somewhat improved and we are hoping for the best! 💛

Submitted(+1)

Loved it, great tower defense game!

Developer

Thank you, so happy you enjoyed!

Submitted(+1)

My compliments for how you managed to come up with this, despite the current circumstances.

Developer

Thank you! 💛

Submitted(+1)

Hey had a great time with this one. Interesting trade offs between building when and where. Like possibly intentionally letting your turrets get destroyed to go elsewhere. :)

Developer

Thank you, glad you are thinking of these strats!

Submitted(+1)

Considering it was made in 3 days - well done! not sure about the colour choices, but solid little production

Developer

Thank you for playing!

Submitted(+1)

For just a couple of days, you got a lot done! And the audio mix was great!

Developer

Glad you enjoyed and happy you liked the audio side of things!

Submitted(+1)

Man do I wish this had more to it, the concept is fun.  It took me a minute to realize it builds where you are, not where the mouse is.  I made it to 19 as my best.

Developer(+1)

Thank you. This was something I realized afterwards too (about the building), honestly it might have been better to make the mouse not do anything at all and keep it with just keyboard binds but I found it helped family members who have difficulty playing games to keep it in as an option. Spacebar build option I added just before I submitted.

Also: regarding there not being much to the game: I made this solo in 3 days of the jam as quite a beginner to Godot. My father had a major accident on the weekend the jam started so having a chance to take part at all was something I was happy with.

Submitted (1 edit) (+1)

You know that's a good point for accessibility reasons.  Perhaps something like click to move, right/double click to place could work - then you could play on mobile too.

Sorry to hear about your father, hope all goes well.  You should be proud of it as you finished something for a jam solo, especially in only 3 days!

(+1)

What an awesome little game, nice music, simple working and yet challenging gameplay.
And I really like the 8bit aesthetics of the game <3

Developer(+1)

Thank you I am really glad you enjoyed!