I love the vibe of this, and i feel you did what i couldn't, and actually made good space in the adventure, for imporatant detailing and a coherent flow. Super Strong
Aeo-winkler
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this is so far my favorite, how modular it is, the dm knows as little as the players, short of the introduction. It’s risky, but I believe very true to shadowdarks ethos. Giving the art so much space, and using what looks like charcoal drawings, is a unique look. And creates a smoggy, chaotic cityscape, from the jump, really ducking good:)
really ambitious, with a lot of content to impliment in 8 Pages, which i Think you executed on very Well. Might just be me, but kinda made me think of like a two-shot adventure version of The Adventure Zone versus Dracula.
It’s very impressive how much, and how well, everything came together on the page. Albeit, I feel the characterization of factions are maybe a bit lacking in detail.
Oh, and I love the title, super evocative
i think the theming is strong, with many interesting player choices. I feel it’s a tad undercooked presentationwise, with typos, and no Maps, but That is not a Measure to rate by. And i am sure everyone has similar problems, creating these under a tight page country and deadline. Thanks for the read!
Thanks alot! I must give credit to Dungeon Dads 5e kurobozu statblock, fully lifted it from there:
Steal Breath.
A kurobozu can steal breath from a creature that is stunned, paralyzed, or asleep. The target must succeed on a DC 15 Constitution saving throw or suffer 1 level of exhaustion. Regardless of whether the target was successful on the saving throw, it can’t speak for 1 minute and its breath reeks of carrion. This also exposes the target to the kurobozu’s black apoxia disease.