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A jam submission

The Tower Between WorldsView project page

A Weird Tales inspired adventure
Submitted by gastrop0d — 3 days, 7 hours before the deadline
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The Tower Between Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Practicality and playability at the game table.#333.5793.579
Overall#483.4213.421
Inspiration: Effective use of assigned "Weird Tales" cover elements.#603.3683.368
Vibes: Overall atmosphere and feel of the supplement.#623.3163.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Oh this is cracking! I love a scenario that leans hard into “well just what does this magic mean”. Maps are real good too and give me excellent nostalgia for reading 3E dungeons as a nascent DM

Developer(+1)

Thank you! I try to be as sci-fi with my fantasy as possible, wringing out as much concept from a magic ability as I can. This also helps with following the design principle of, "Can I reuse something already here instead of adding something new?"

Really glad to hear you like the map style! What I really wanted to do was a hand-drawn isometric cutaway with exaggerated feature details, but there simply wasn't enough time with my schedule, so I fell back to a digital map in a simplified style. It was an experiment for me, but I agree it evokes early 2000s Dungeon magazine and the like. I think it is a good combination of illustrative detail and readability.

Submitted

Any adventure where PCs have to fight evil clones of themselves gets a thumbs up from me.

Submitted(+1)

Any adventure where PCs have to fight evil clones of themselves gets a thumbs up from me.

Developer

Yes! It's great because any flaw or questionable deed players have done in other sessions becomes fuel for the GM to put back in front of them and make them literally face themselves!

Submitted (1 edit)

really ambitious, with a lot of content to impliment in 8 Pages, which i Think you executed on very Well. Might just be me, but kinda made me think of like a two-shot adventure version of The Adventure Zone versus Dracula. 

It’s very impressive how much, and how well, everything came together on the page. Albeit, I feel the characterization of factions are maybe a bit lacking in detail.


Oh, and I love the title, super evocative

Developer

Thank you so much. Battling with the page count was a great exercise in brevity. I felt like I was trying to close the zipper on an over-packed suitcase. 

I haven't encountered The Adventure Zone vs Dracula, but I am obsessed with Dracula, so maybe I should check it out!

I'm very interested to know which details you think would have been helpful for the factions.

Deleted post
Developer

Thanks! When I saw that cover, I knew I had to go for some Army of Darkness evil clone shenanigans.

Submitted

Really cool layout and I liked the factions bit!

Developer

Thank you! The layout was a big challenge and the factions were my favourite thing to write, so I'm glad you like it.

Submitted

Wow, what an incredible setup! I'm planning on running a campaign with some ley-line / plane shifting nonsense, and this is gonna fit right at home!

Developer(+1)

Thank you! There's plenty of room in between the lines (no pun intended) to tie Elmir's work and Siriso's tampering into a broader campaign based around plane-shifting. If you do run it, I would love to hear how it turns out!

Submitted(+1)

I love that there's lockpick DCs and Bend Bars DCs at the cloning device! old skool

Developer

Yes! I'm a big fan of escape out of prison failure states for players, and bending bars feels very pulpy.

I felt it was important to include a prison in this adventure because of the fairies' poison ability. Potentially fighting multiple fairies, each of their attacks having a chance to put players to sleep for hours meant the game could just end with the entire party being put to sleep.