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A jam submission

Wizard's IsleView game page

Alien jungles, desperate pirates, clones, sea demons, cats, and more in: THE WIZARD'S ISLE
Submitted by NACrisp — 7 days, 21 hours before the deadline
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Wizard's Isle's itch.io page

Results

CriteriaRankScore*Raw Score
Inspiration: Effective use of assigned "Weird Tales" cover elements.#223.9133.913
Overall#373.5803.580
Vibes: Overall atmosphere and feel of the supplement.#383.6523.652
Usability: Practicality and playability at the game table.#653.1743.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Vibes through the roof. This reads like a goodman games classic. Very table friendly layout, though i would have appreciated truncated monster stats in the location. 

Random tablessss!!! Two-word character descriptions/motivations!!! 

Masterful work, really. I believe you're getting my only perfect score this jam

Submitted

Vibes through the roof. This reads like a goodman games classic. Very table friendly layout, though i would have appreciated truncated monster stats in the location. 

Masterful work, really. I believe you're getting my only perfect score this jam

Submitted

Grimlins and pirates! With a touch of magic ! I love the idea !

Also loved the random tables .

Great module

Submitted

Gonzo, in spades. Vibes: immaculate!

Submitted

I have to agree with others a map, no matter how basic, would have extremely helped. This is a cool and evocative setting but at the moment I'm kind of at a loss for what brings the PCs to the island and why they would even do this at night? Perhaps a shipwreck or something. Really it doesn't matter, the GM can determine that but the adventure/setting seemed to lack a bit of direction.

Love the "Best me ever munched!" line for the troll. The adventure is filled with character and memorable NPCs. The whole 'skeletons can't blow into a flute' thing is genius.

Submitted

That drowned giant imagery is so freaking cool.

Submitted

I liked the tables a lot, I think the adventure would be benefitted by a map, your numbered locations look great!

Submitted

This was so fun.  I loved the setting and the multiple Miriels and the Land Before Time themed cats!

Submitted

i think the theming is strong, with many interesting player choices. I feel it’s a tad undercooked presentationwise, with typos, and no Maps, but That is not a Measure to rate by. And i am sure everyone has similar problems, creating these under a tight page country and deadline. Thanks for the read!

Submitted

This has some real seeds for an entire adventure in it, and that is a good thing on many levels.  It stays in the players minds, instead of completing and being forgotten.  The whimsical creativity on display is what really inspires.  The layout could use some polishing and breaks to keep the text from bleeding...however, I learned a while back that it is the content that keeps people coming back, and this has that in spades.  Refine the look a bit, and you will grab those that might rely on first glances or visual cues to grab interest, because there is some amazing stuff here!  Terrific job!

Submitted

Some cool bold choices here. Wyndham reminds me of a more twisted version of Harold from Twin Peaks, which is high praise.

Submitted

I am a fan of this adventure. It's chock full of cool, weird ideas and I love the way you used the inspiration!

Submitted

I love th Seafoam Giant, such a cool idea! I also enjoy nautical themes, so you got me there. Iwould have liked a map of some sort, to see at a glance how the locations relate to each other. Still, would love to play through this adventure!

Submitted

When there are things as "fruit gremlins" you know its gonna be a good time!

(+1)

Ok look, this needs some proofreading but it's awesome. A socially awkward wizard attempts to grow himself a wife, things get out of control and he creates a giant magical seaweed island for the PCs to explore.

The island has 5 locations that are nicely varied and interesting. Three clones of the pirate captain that all think they're the real deal. Undead dwarves still working on their tunnel. An ancient sea giant, trapped in an eternal prison, looking to cut a deal. Stuff that will give the players something to do besides stab. A lot of dilemmas and interesting choices to make.

The random encounters are also good. A mutated fruit gremlin that it horrified at its own appearance. A group of pirates looking for their captain. The captain herself (or her clone?).

This thing has serious conceptual density. Tons of great ideas, interesting situations, volatile interactions. It also gives us some great hooks for potential adventures and shenanigans that can happen afterwords.

Hope to see some more from this author. Would also be great to see this polished up a bit and with some nice artwork.

Submitted

100% agree with this. I struggled to make sense of it my first read through since I kept catching on the typos. The layout could also use some work since you seemed to use 2 columns later on. Just something to help break up the blocks of text so the eye can better read and flow with it.