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Dice Drop Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #807 | 3.535 | 3.535 |
Enjoyment | #815 | 3.394 | 3.394 |
Creativity | #873 | 3.576 | 3.576 |
Presentation | #1017 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It featured dice, and it is randomly rolled every time you drop it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's a perfect quick game.
Loved the concept and the creativity that went into making this game !! Loved the simple art too, Great Work !! :D
I like how it turns into more of a reaction game rather than a puzzle game. This is very well done even without considering the 6-hour dev time!
Cool little game for only 6 hours of work!
Great game loop. love the mechanics. Very fun :}
Fun game! The game was simple, polished and overall fun to play. Great job!
fun! and impressive for 6h. it got a bit easy in the end – maybe if the dice fell in domino-like pairs that you could rotate, maybe that would be more interesting? nice work!
Thanks! Sounds like a good idea!
Slightly confused when learning to play, but otherwise a neat little game.
Really nice game! Very easy and intuitive mechanics and it hooks you into playing! Great game!
So simple, but it just works. It feels so elemental, like it was a game waiting to be made. Great job, especially for completing it in such little time.
Oh wow, I really found myself getting into a flow state with this one. Tetris-plus-math is a great conceit, and everything here feels so polished. There's a lot of texture and depth to the core mechanics.
I did find myself getting the board under control after a while, and maybe another degree of difficulty ramp-up might be quite nice, but that's just a nitpick really. The sound design is understated, but works really well - after a while it begins to sound like music. It all just flows really nicely. Amazing work!
Thanks!
6 hours? ??
imagine what could have become with 50
I might have to remake this in LÖVE, after I've finished my other projects, since I'm frustrated that I couldn't use all the available time. It could be a fun mobile app!
Simple, replayable, fast-paced, creative, and with a beautifully presented minimal ui.
Simply fantastic
Nice work. Once I understood how it worked, I was having a good time trying to stay alive. My only suggestion would be to restrict the same number from showing up twice in a row. Good job, especially in such a short time!
I recently started learning pico-8, and I'm so surprised you managed to make this in 6 hrs. This game's a bit unique compared to the other entries I guess.
This game has some strategic mastery and great presentation. Was able to achieve score 211.
Very impressive if this was put together in 6 hours as mentioned.
Nice feedback and sound effects, feels highly polished for simple concept.
Looks quite nice. I liked the sounds too.
Seems like you aren't really rolling dice. You seem to be more playing a tetris like game WITH dice.
The game itself is cool, but the speed up mechanics seems to directly fight with the calculation required to get a higher score.
Beyond that, I would like to see horizontal dice impact the game in addition t the vertical stacks.
Thanks for your comment! Would you mind explaining what you mean when you say "The speed up mechanics seems to directly fight with the calculation required to get a higher score." ?