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Jet-O-Click's itch.io pageType one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
This stole my attention and i think you own me a new mouse 😅 I ended up playing this for quite a while and was on level 3000 by the end.
I really liked the way the mechanics worked together, i thought it made for an interesting sense of progression and was very intuative. Im not sure the autoclicker was balanced though as it never seemed to be worth it compared to upgrading the manual click?
I think the level difficulty ramp was good with the game being fairly easy at the start but leaving it to you to ramp it up as you select which level you want to play. I really liked leaving it in the players hands as a sort of risk vs reward situation as to whether it was better to play a higher level for less time, or play it safe and say in the air longer. I also thought the portals home were a nice touch.
Graphically it was ok, though i think it didnt end up having a strong visual identify. What was there was nice and it was clear what things were and telegraphed mechanics well to the player but i think it could do with some more variety. I liked the fire effects on the rocket, and the bounce and squish of the fuel as you clicked it, these are the bits of the visuals that really shined!
This was a good implementaiton of the mechanics and is clearly fun to play I think theres a lot of ways to go forward with this or eeven just really focus on polishing whats already here to make it even more adicitng!
This stole my attention and i think you own me a new mouse 😅 I ended up playing this for quite a while and was on level 3000 by the end.
I really liked the way the mechanics worked together, i thought it made for an interesting sense of progression and was very intuative. Im not sure the autoclicker was balanced though as it never seemed to be worth it compared to upgrading the manual click?
I think the level difficulty ramp was good with the game being fairly easy at the start but leaving it to you to ramp it up as you select which level you want to play. I really liked leaving it in the players hands as a sort of risk vs reward situation as to whether it was better to play a higher level for less time, or play it safe and say in the air longer. I also thought the portals home were a nice touch.
Graphically it was ok, though i think it didnt end up having a strong visual identify. What was there was nice and it was clear what things were and telegraphed mechanics well to the player but i think it could do with some more variety. I liked the fire effects on the rocket, and the bounce and squish of the fuel as you clicked it, these are the bits of the visuals that really shined!
This was a good implementaiton of the mechanics and is clearly fun to play I think theres a lot of ways to go forward with this or eeven just really focus on polishing whats already here to make it even more adicitng!
Great game! I thought the mechanics were well-implanted and the flying was really smooth. I liked collecting and it was challenging, but not too hard, to avoid the meteorites. Impressive amount of content for 2 weeks. I hope you get to keep working on it.
loved the game. it has nice elements like idle upgrades and then some exploring. enjoyed the game. The one thing I notice was jet can still collect coins after getting destroyed.
Interesting combination of game types.
I had a good time :)
I enjoyed the game a lot. My biggest complaint would be that I wish that different levels had more variety.
The controls were intuitive. Also it felt good dodging the asteroids and collecting the goodies, especially when there's a big bunch of diamonds together. If you wanted to improve your game some more, I think having an infinite scrolling area to fly in would be ace
I enjoyed this for far too long as I played it with auto clicker. The amounts of money you can earn right at the start are so large you can get to like level 10000 in less than 15 minutes. The actual gameplay part was quite limited in scope and had some bugs like collecting after death and being able to die multiple times, menus being on the wrong layer or being disabled etc. just made the game feel a bit cheap.
I just left the game running for a while to let the fuel fill up.
It's a good game loop and works well as an incremental. It was quite fun to play. As a minor, I'd probably set the game entirely in space.
the explosion sound is diabolical loved it
Very nice game! It would be cool if the height kept going on forever, going into different stages of the sky. And then ending up in space etc.
Good job! :D
I honestly could sit down and play this game for a few hours and notice how much time has gone by, Can't wait to see what else is to come!
The jet pack was fun to control and the upgrades were interesting.
I liked this game, the loop of collecting treasure and upgrading the jetpack was addicting! It would be nice to know how much each coin / diamond is worth on the higher levels since I think the value increases. The auto click upgrades also got very expensive very fast so I could only buy a few. Would love to see the game developed further!
Thank you for the feedback, it's really useful.