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F-You Earth!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1R_Ndm0aWipWq6I0WMKjE4nxYdfnSHxlqfgQpobt-aMw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are Pluto, and you're sick of those pesky earthlings. So you're going to slam yourself into Earth to show them who's a planet.
Please explain how your game fits the theme:
You're playing as a dwarf planet trying to go on a kamikaze run at Earth. You are quite literally the weapon!
Is there anything you'd like the judges to pay particular attention to?
Not especially, hope you all enjoy!
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Comments
Good ideas here! I thought the music was relaxing lol. The newspaper spinning was a little disorienting. Really good job tho! Keep making games!
very fun idea and lots of really interesting systems at play, great game! I love the louth sfx :)
Awesome work, very interesting idea and stands out thanks to that~ :)
I tried multiple times, but couldn't get past 2nd planet, did I miss something?
What I did:
1. consume 1 dwarf planet and its satellite, near player starting position
2. then fly to the closest planet orbiting with 2 moons (at that moment I have a mass around 6-6.2) and orbit line is colored orange/redish, but not red-red.
3. when I try to consume its 2 moons, it's alright, but when I consume big planet I lose the game.
Other than that, I like the concept and that space momentum when moving Pluto around!
Thanks for giving it a go. Yeah, if you've gone off to a gas giant you're going to be a lighter than them at just 6 mass. The orbit lines work on the green is go go philosophy. So generally you want to hoover up the moons on your way in, and then come back to the gas giants if you're in a completionism mood.
I want to try and get some scaling in, so that they're noticeably bigger than you, but the scaling is causing other issues right now.
Loved it!
For me the game really makes players to have a good management decision to be able to achieve the goal and combining it with the theme as weapon does really fit well (reminds me of agar.io) Very well made 👌(nice sfx)
I think another feature i'd suggest is tips through out the gameplay to help players manage their decision. Maybe like when player cant get more mass but haven't eat earth yet, a pop up will show and gives a tip to which planets to go first and so on
no im not saying this cus im bad at managing things..pls bro help me those rockets are killing me ðŸ˜
liked it a lot i love to demolish planets 🔥
Thank you very much! I'm glad you enjoyed it! :D
That's a lot of really good feedback as well! I'll space out the launches a bit as a next step and see if I can get tips in as well!
Thanks again!