I really like the concept of this game; to make it a bit more random the could be an "at least 1 in every action" rule :D Because if I put all 6 points in Attack I do have total control - he will attack 100%.
And it would be cool if you wouldn't have to pause the game every time to make adjustments.
But it is definitely one of the more original interpretations of the theme! :)
Play game
Dungeon: Out of Ctrl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #366 | 3.907 | 3.907 |
Overall | #700 | 3.500 | 3.500 |
Presentation | #759 | 3.704 | 3.704 |
Fun | #1061 | 3.204 | 3.204 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't controll the character, he's "out of control".
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Super cool idea. I had fun putting all the stats into attack and watching as the enemies ran around while I killed them ruthlessly. Overall super fun and with some some/music this could be a fun idea to continue.
I think there was quite a good consistency with the visuals and theming.
But,
- I do not feel like I can be faulted for saying this... the game is very boring. It's a bit harsh, but I think the idea of using "out of control" thematically has been executed too literally in the game, and the removal of control takes away value from the game rather than add an interesting twist or concept for the player to experience. Overall, the idea of a random generated action, takes away too much agency and engagement from the player.
- Without considering the previous point, maybe adding a fast forward button would help reduce the duration of the game where the player does not interact with the game. In addition to that, you could scale the number of levels as well, instead of 7, you can increase the number of levels significantly since the player would not be waiting for very long during each level.
- Maybe add more choices to the game, like upgrades that improve chances of attacking blocking etc. or add better swords or shield or armour. Add gold so the player has something they get and collect while waiting. Add perks/traits/skils, that trigger manually while the character is moving or with a chance on attack or defend.
Hopefully, its not too harsh, I added some suggestions which i think would improve player engagement. Hope you find them useful.
Hi Dekatria, I liked your feedback!
The visuals using the 0x77 assets are not good and there is little time for game development, so I decide to use the free resources and make the game more fun.
I also find the game very difficult, for some just watching the fight can be fun, but for me, it can improve by improving the interaction with the player in some way.
I've been thinking a lot about the progression of the character and levels, things like gold, skills, fight styles, etc. I'm already working on it and I will need to test some things before updating.
Your tips can be very useful, thanks for your feedback, hope you come back to play it when it’s updated. :D
Nice concept and well executed, looks very polished. I like the graphics!
I do feel like it would have been much more intuitive to just have some up and down arrows to adjust the points, instead of left and right mouse buttons to increase and decrease. I also wasn't realy obvious what kind of skill would work better for certain enemies.
Still, a good game, and well done for only 2 days!
It might be more fun to control without pausing. I do like your interpretation of the theme! Well done!
Nice game :)
Would have liked to change the values without pausing, but I did like how big of a difference shuffling the values could make
Really cool concept, an interesting semi-idle game. Nice job!
Nice concept. Not really an idle game, as you change the character actions during a fight. I love it!
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