Fun little game, I really like the simplicity of it and runs smoothly. I didn't quite understand how to make the potion boost work before the cost got too high for me to where I couldn't buy them anymore. Maybe a bit more clarity on how they worked in the beginning would be helpful, and possibly a way to re-read it as well would be helpful as well. Also maybe reset either the cost every so often or cap it at a max cost would be cool and reset the pickups every now and then, would be helpful. Overall very good game you did a great job and is fun. The art was really well done, and I like that afterimage trail that really helped to show how fast you were moving and just looked cool. Good job 👍
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Alchemist Blast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #4 | 4.444 | 4.444 |
Technical Implementation | #55 | 3.667 | 3.667 |
Overall | #62 | 3.622 | 3.622 |
Fun/Design | #119 | 3.444 | 3.444 |
Graphics/Animation | #131 | 3.444 | 3.444 |
Music/Sound | #141 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player has to collect as many magical orbs as possible ("collectables" limitation) to buy potions that will help jumping higher. The player jumps as high as possible in the sky and comes back down to the ground to start again ("there and back" theme).
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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