Very cool game, and actually follows the "secrets" theme, as it as mechanic of how much secrets you uncovered on the run. Could only get two endings, as I tried to take hits to both hp and sanity, but I didnt even manage to die while trying twice. Also found the blue door, but no idea how to get any of the stars.
Aletuno
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Very nice art of the game, I found myself unsure if the turns were timed or just based on my moves. So either way, I ended up not thinking too much and shuffling random cards until I just died. the small palette works well aestethically, but my smooth brain cant rememeber well without colors. Great game, wish we could just type "kill" to extinction irl
It was a cute game with lovely hyppos c: Since the rest of the controls were compatible with keyboard I wished space also opened a new pack to quicken the process up. The only lacking thing was some sort of interaction with the player. I like tycons, but this one has not much of decisions to make. (There is no reason to keep more than 1 card. Maybe you can buy seasonal cards, that sell higher out of season?)
Thanks for the feedback, I like your idea of speeding up the game with shift, I also agree the first zone is a bit boring for replaying the game, but its necessary for first playthroughs so your solution solves the problem!
And yeah, the color mixing guide on the left can be improved a lot. Its a thing I made last day for people that were forgetting the controls. I thought about the typical color circles combinations in art class, but with my controls another type of graph would better fit in. But as you said, purple is the hardest to show (and to shoot).
Honestly I dont really care about the AI, But the background is kinda meh generated. Im sure you could have use a better model/promt for it. It brings down the really good art of the aliens. img2img/inpainting would be a nice tool if you wanted a specific layout.
The game itself was very good, though. I would like if it didnt blur out the keys, since there is no added difficulty to that. Its just confusing for the sake of it. The keys just add more clarity to the gameplay, leave them there.
I enjoyed it a lot anyways!
The art of the game was pretty nice c: The game was very engaging, trying to understand what possible dragon could be in each egg Color/Temp was very fun :D The only thing I would improve would be to stop time when looking the info, so it would be easier than to memorize it all, but that just for begginers, so it isnt that bad either. The music was stuck in my head for a while in the good way too.
Overall, pretty good game!