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Cosmic Conundrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall/Fun | #5 | 4.000 | 4.000 |
Overall | #7 | 3.857 | 3.857 |
How polished/complete is it? | #8 | 4.000 | 4.000 |
Innovation/Theme (If the optional theme is used) | #22 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great job.! Loved how unique the mechanics were
Thanks for playing!
game with a cool idea and matching the theme, And the sound was epic.
I'm so happy you enjoyed it :D
What a creative concept!
Notes from gameplay:
- really like the music, chill and good loop
- pixelated text is harder on the eyes
- nice audio feedback with mouseover/click
- tutorial option is helpful, felt overwhelmed reading the commands on the itch page
- jump noise is super cute!
- would be nice to have less jarring visual feedback that you've selected an alien, didn't realize it was visual feedback at first, thought it was the game glitching
- oh wow this concept is really cool!
- am I supposed to bounce off myself? I don't think I have the timing skill for that. Can't figure out how to get past the tutorial level teaching about confirm orders. Keep falling on the jump to the platform with the eye.
- ah finally got the jump. Difficulty feels a bit overtuned for a tutorial.
- Browsed through the different levels and played a few. This is a really cool concept!
- maybe some extra bright hues or shadow behind the mushrooms to highlight they are interactive, I had forgotten they were and they seem to blend into the background versus standing out as interactive elements
Overall, I don't think I'm skilled enough to excell at this game, but for the right niche of players, this seems to have the potential to become very addictive! I could also see this being morphed into a couch co-op concept where each alien is controlled by a different player. Very creative and well-designed! The music was chill and unobtrusive, while the graphics leaned into the simple pixel style with a pared-down and visually-pleasing color palette. Great work. I could definitely see this expanded out into a bigger project!
Thanks for all of the feedback, I really appreciate it. I totally agree with you about the jump in the tutorial, it is unnecessarily difficult for no reason, I found myself struggling with it when I was testing the game. I think changing the colour of the interactables is also a good idea. One of the major problems was that I didn't have enough time to make levels teaching the player about the game mechanics so the harder levels can seem a bit unfair and throw you in at the deep end. And thanks again for all the feedback I will keep it in mind when I update the game :D
Really cool, and well executed, gameplay concept. I'm also a huge fan of the artstyle and the pikmin type beat sounds.
Loved it - my favorite so far in the jam. The idea is good, the execution even better (and the graphic and sound design is really nice). It's challenging but not irritatingly so :). One -very minor - thing I would change: not have the interact and reset button next to each other (too easy to mess up during the game :))
I'm so happy that you found it fun! Thanks for pointing out the placement of the restart button, I'll change that when I next update the game :D
Really fun puzzle game! I was a bit annoyed when having to time gates between aliens. I wish there was an option to resume an oroder from the end, so they wouldnt mistchmatch when doing it myself again.
A few more mechanics, and you could make a lot of levels with this concept! I like it.
Glad you enjoyed it :D and thanks for the feedback. I really like your idea of resuming the order from the end and I will look into that if I update the game further, as for new mechanics I might add different aliens with different abilities so I can make more in depth puzzles