Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How do you guys fight of writers block when making a game?

A topic by cjtouhey created 95 days ago Views: 345 Replies: 12
Viewing posts 1 to 8
(+1)

I havent been able to make anything for a few weeks. Kinda getting disheartened by my lack of progress these days. Was thinking of just creating a text adventure or something, because I cant get into an idea I like with out scope creep becoming a thing, or self doubt about wether the game mechanic is fun or not... Anyways I am gonna get back to work, and have a good old beer tonight whilst I ponder! Any help would be awesome.

(+1)

Go for a walk clear the mind then return 

(+3)

Personally, I don’t fight it. If I can’t bring myself to touch something, I do something else for a while. For literal writer’s block, I might spend some time on code or art for parts that are written…or I might pick up a side project for a day or two and come back with fresh ideas.

Forcing yourself to work on a particular creative project can lead to burnout, so I prefer to wait until I’m ready to get back to it. Of course, I have the benefit of my creative projects being a hobby so it’s a lot easier to take breaks.

Cheers man. I think fighting it was defo making it worse... Seemed I was never gonna do anything. So gave it a break. Came up with something for now, something a little smaller than what I usually do. 

(+1)

Like Hugues said it's not a good idea to fight a writer's block. Being not only a game dev but also a novelist, I know how frustrating writer's blocks can be. 
In the end forcing yourself to write will only lead into terrible results. Creativity, after all, only works if the ideas come up spontaneously, and are later worked out.

(+3)

Face a three week journey across the Appalachian mountains and confront a wise mythical giant to guide and enlighten you on your adventure. Take on stormy nights, gather nutrients, and battle malevolent beasts. Once you have traveled far enough divert to a local village and pick up a cheeky chaperone to help you on the way. Train him and cun articulate weaponry together. When you are ready it is time to face the dragon that lies at the heart of the mountain. This ancient creature has terrorized the land for centuries, guarding a hoard of treasures and secrets hidden deep in its lair. In the middle of the battle the dragon brutally strikes you and you are in fatal state. It’s okay because your loyal chaperone gives you a helping hand and heals you, turning into a master himself. Together you two strike the final blow and finally defeat the monster. The following day is full of jubilation as the local village celebrates and honors you both for your brave deeds. That my friend, is how you fight the evil dragon known as “writers block”

(+1)

I assume bribing the creature with candy does not work?

(+1)

Close, LSD works

HAHAHA wish they had that here in Japan! 

I did, but he shared it with me and we both went into a carb coma! XD

(+2)

This is more common than you might think. I spent almost a year without touching my game. Go for a walk, watch a series, learn something new, refresh your mind and come back. It's something that happens naturally when you focus only on that, your mind gets tired.

The worst hole I've fallen into in regards to writer's block was due to my own ambition, I always had problems with keeping a small scope and therefore I would start projects and never finish them because no clear finish line was ever defined or in sight. This led me to a point where after releasing my first game, it took me legitimately a decade to put something else out, because I finally kicked the idea of making some gigantic, life changing project, and just made fun little micro-games, as far as ideas, i usually get them from playing games, watching devlogs etc, seeing things other people do usually makes me wonder how I could implement things better, what other kind of games could benefit from such and such feature, or something else along those lines. Most recently, I played a lot of cookie clicker this year, and so with my love of idle games and clicker style games, I decided to make a little micro-game in that same style, and thats what my newest project was.

For me, trying to fight the block just makes it worse, sometimes making me really frustrated. So I take some time off the project, maybe work on something else or take a short break from game dev as a whole.