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A jam submission

Block DropView game page

Submitted by Joshua Briggs — 1 hour, 42 minutes before the deadline
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Block Drop's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#353.2313.231
Theme#373.2693.269
Overall#422.8652.865
Sound#522.3852.385
Gameplay#552.5772.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice gameplay and the theme spot-on! Though the game window was too small, and the sounds were a bit harsh to the ears, but great job!!

Developer(+1)

Thanks, the window I am not to sure about, but the sounds I can definitely improve on for next time!

Submitted

I'm so impressed at the amount of work put into this game. You really went all out with this.

Nothing else to say but this game was great! :)

Developer(+1)

Thank you so much!! Really glad you enjoyed it!

Submitted

Nice one. Interesting that you have to predict next attack using spotlights, and it's kinda risky thing. 

P.S. The small screen is Web related, I think.

Developer(+1)

Ahhh right, I will try and fix it with the hotfix after the jam!

Submitted

Nice game.

1, The game is on a small screen, so It is hard to see the game.

2, You can only use A and D to move, but I would like It if you could use the Arrow keys as well.

Besides these, nice game.

Developer

Thank you for the feedback. Not entirely sure how to change the small screen issue.

Submitted

Nice Game ! Rated !

check mine too :)

Submitted

Nice Game! Those Lighting effects are amazing! As it gets to level 3, the game gets harder but apart from that, you made a good game! :D

Developer

Thank you so much! Yeah I wanted to really push the player on level 3, maybe a little to hard...

Submitted

I didn't see the leaderboard implementation. Gameplay wise, it was good. Simple design. Art for the player could have been a little bit better, the half-transparent block, floating like halfway through the ground doesn't make sense. A+D & Left+Right would have been sweet, rather than just A+D movement. But neat artwork & gameplay, had fun.

Developer

thanks for the feedback! the character is meant to be halfway up on the floor block, and I didn't think it needed a leader board as such, just a scoreboard?

Submitted

Oh I undestood what the half-on & half-off block meant. It's like how in many 2d games, the player's legs and a small part of the body are on the ground's layer. I mean that keeping the player semi-transparent just removes that illusion/feel that the character is standing on top of the ground, rather it looks like the player is  stuck in the ground.


About the leaderboard, many games have implemented the scoreboard feature, that's not the what I meant. Since the jam was about leaderboards implementation, I didn't get to see the "highest" score at the end 😉, rather only the score for this run.

Submitted

Cool game! simple concept to pick up and play and I like the settle ques from the dropping fire.

Developer

Thanks! Alot of time went into the lighting of this game, something I've never really focused on before, glad it was received positively.

Submitted

When I first saw this played on the livestream I thought: "Brutal", but now that I've had the chance to play it myself, I notice that you actually broadcast where the fireballs are coming from with the spotlights. Very clever. Looks great, and quite challenging.

Good work, and good luck!

Developer

Thanks, yeah, I wasn't to sure how hard to make the game and obviously cranked it abit to hard, but we live and learn, thank you for the kind feedback!

Submitted(+1)

concept is very neat, but maybe the character gains speed rather than having a fix moving speed just to make up for those times that the safe place in the map is in the opposite side. good job!

Developer

I really like this idea, if I have time before my next game jam I will incorporate this in the hotfix after the jam

Submitted

Simple concept but well executed. It was hard to adjust to the player speed, maybe that could be something modifiable in addition to general difficulty?

Developer

Yes! In my hotfix after the jam I will allow the player to gather speed as the button is held down

Submitted (1 edit)

The reaction time is very short then character speed, maybe you could increase it. Nice game!

Developer

Thank you! I've had a lot of comments over character so its definitely a place to improve on!

Submitted

Nice! May you rate my game too?

Developer(+1)

Yeah buddy! I'm gonna go through all the games tonight, or at least however many I can get through.

Submitted

Fun game, with really nice pixel art. Hard to see on browser. Zoomed all the way in and it wasn't even near the standard size. Maybe add a fullscreen option? Game's challenging and for level 3 it doesn't feel like the player moves fast enough, even with the warp. Thank you for telegraphing where the debris is dropping, however. Really fun and could be way better with some minor improvements!

Developer

Sweet! Glad you enjoyed it, the minor improvements you think should be in player speed?

Submitted

Yeah, and adding fullscreen through itch for the WebGL player.

Developer(+1)

Okay I'll look into how to do that, wasnt to sure.

Submitted

level 3 is veryyy hard. Also the default size in browser is tiny, and I couldn't make it any bigger. But overall good job. I like the indicators of where the fireballs will come from next

Developer

Thank you! So sorry about the browser size, not entirely sure on how to fix that, an alternative is to download the application but I will try figure out a way to deal with that. :)

Submitted

Nice, no idea where the audio goes? just kinda, disappears, also gets boring after a little and is hard to dodge when there's a 1 wide grap

Developer

Thank you for the comment, what did you mean by the audio?

Submitted

no idea, sometimes the audio stops looping? not sure why this occurs but it comes back when i restart.

Developer

Okay thank you I'll check