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Hack 'n' solve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.556 | 4.556 |
Overall | #16 | 3.778 | 3.778 |
Presentation | #32 | 3.778 | 3.778 |
Use of the Limitation | #41 | 3.333 | 3.333 |
Concept | #59 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3: Patricia Lázaro, RabidTunes and Alejandro Royo
Software used
Godot 4, Aseprite, 1BitDragon and Ableton Live 11 for Music themes, BFXR for SFX
Use of the limitation
The game features puzzles that must be completed in less than 10 seconds in order not to be discovered by the government officials!
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Comments
I found the first few levels to be quite easy, maybe a bit too much. However, as the game progressed, the difficulty gradually increased (at least a little) and I enjoyed the challenge. Adding more levels with a slightly higher difficulty would make this game even more enjoyable. Overall, well done!
I really had a blast with this game. While it wasn't quite challenging, I still felt a little pressure on some of the later levels. I liked the timer on a classic kind of game, and really liked the way y'all took this!
I'd really appreciate a rating on my game if y'all get a chance! https://itch.io/jam/mini-jam-130-lunar/rate/2020903
Thanks for your comment Jakey, we didn't want it to be too hard but I'm glad that there is just enough pressure in the later stages ^^
Game rated and commented :)
The game is so fun and easy to play, and the pixel style looks great! I really like your level design. I would enjoy this game more if I could reset the current level and automatically go to the next level after reaching the target position.
I really liked this game. Simple, yet fun. I just had to finish it! Too bad you had to redo all the easy levels every time you failed. Also that pixelated photo of NASA building reminded me of the old games I played years ago. Very nice.
This game was so much fun and I really enjoyed the 10s limitation here, made it stressfull, but in a fun way :) I would have enjoyed it more, if I hadn't to start from the beginning after failing.
I really liked it! Very nice job, the game feels very polished, specially for a weekend-jam standard. I think the fast puzzle approach is a nice way to implement the limitation; the difficulty is well balanced. I only struggled a bit with puzzle 17th, although it was not so hard, for me it was more of a challange than the 3 final puzzles. The music also gives a very adequate sense of urgency.
All things considered, very nice job---you can feel that there is a lot of work put into it.
Puzzle game + 10 second time limit is a bad combination. If you want to use the limitation, there are probably better ways to do it.
Sorry to hear that, do you think restricted time doesn´t comb well with puzzle resolution in general? Or maybe you found the 10 second limit too short or too long? I'd like to know more about your thoughts.
We wanted to convey a feeling of urgency while solving the puzzles, as they are not too complex and it fits the game's little narrative of hacking into a computer system.
Thanks for stopping by and commenting our game, have a nice day :)