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Godot Version
3.6
Wildcards Used
Memento Mori, Undo, Why Limit Yourself?
Game Description
This is a top-down puzzle-shooter in space, where mission control commands an endless supply of maintenance robots to investigate a strange disturbance to a remote space station.
How does your game tie into the theme?
Reflection your plasma beam enhances its power and allows you to progress through the station.
Source(s)
N/A
Discord Username(s)
aceof4ours
Participation Level (GWJ Only)
3
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Comments
ace_of_4s is back with another BANGER! I loved Phixer and Fantom and love this game too. So stylish, so well introduced, so beautiful. The only thing, and I mean the ONLY thing I can say needs improvement is the story. It still gave the game a reason to exist though, which is all a video game story really needs. All around excellent work my guy, keep it up.
The game looks, feels and sounds great! I think you take this project and run with it all the way to a full release! I personally struggled with the mechanics pretty quickly and got myself stuck lol. But I can already see the project is high quality and could really go far! Keep going!
Okay, the first time I zapped myself on one of the puzzle levels and got respawned inside a pit. Finished the second time.
This game oozes style. Positively dripping with it. Well done.
Why did it have to be sliding block puzzles though? I'm terrible at those! I think I actually finished every puzzle by sliding blocks randomly back and forth while firing the laser until I got lucky with a random bounce tickling the tower for a microsecond - if you want to prevent that sort of solution, maybe have the towers require a second of continuous fire or so? Or maybe don't, for people like me...
So impressive!!! I especially love the background music!
Great game and well executed. Almost fully complete, imho, just needs a few more ambient noises and/or sound effects like walking and it'd be great! I could see this being a full complete game on Itch with tons of levels and more puzzle mechanics.
- Damaging enemy sfx.
- Hint that you can hold down the laser AND then switch with Q to move mirrors: making the puzzles somewhat easier.
- Dying and killing yourself by lasers sfx.
- No play again or back to main scene button at the end.
+ Camera shake
The last puzzle was easier than the others for some reason. I loved the final boss. A little anti-climatic after you defeat it but that's fine. Great job!
Great feedback and I think you're spot on all around. Appreciate you playing and enjoying!
Dang, this was nice! The art, music, mechanics, all of it was so good! I love balancing out combat and puzzles, I could easily play another 40hrs of this. My only two suggestions are gamepad support, and opening the door had a stronger visual effect (like an animation, maybe some dust swirls). You already have a great audio cue, but I kept expecting to have to "full up" the reactors so that's where my attention was and it took a beat to realize a path opened. Again, this is super duper minor and not hard to figure out, it's like complaining about the stitching on the napkin at a michellin star restaurant. Would love to see more of this, keep it up!
Thanks for playing! I totally agree with your feedback - in fact a lot of that was stuff I did indeed want to address but time was a factor! Again really appreciate you playing.