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amazingjoe

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A member registered Feb 23, 2022 · View creator page →

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Since it seems like spirit of this contest is taking a constraint-based fantasy game development console and further constraining the developer I was wondering if it wouldn't be interesting to add another category where the game must be submitted as a QR code. And I don't mean QR code URL link that redirects you to someone's webpage they exported from Pico-8 but a QR code that redirects people to the webrunner and where the entire program is stored as a URL parameter.

Here is a post with a bit more information of what I am suggesting and why QR code carts are kind of neat. And they scan great (and run great) from mobile phones.

Pico-8 QR Code Games (0.2.4c)+ (lexaloffle.com)

Take a look at this video to see the game in action.

(131) Dragons Lair (1983) [Arcade] - YouTube

Specifically jump to 1:10 through 1:18. You will see the character grabbing onto various ropes to get across. The player has to press the right sequence at the right time (when you here those noises) in order to make it to the other side. If they were to press the wrong way or not press the right one in time they would see a death scene displayed.

If you look here you can scroll down to the entry called "Burning Ropes" to see the sequence the player has to press. Guide for Dragon's Lair - Room/Scene Sequence (trueachievements.com)

The style of the game is not so much the animation graphics but the idea that video sequences are played. Death sequences for the wrong responses or the next sequence if the player does the right thing. Here is an example of someone who did a stop motion animation with clay that is a bit fast for a game but gives an example of what a sequence might look like: 

All I need from whomever does the video is the various sequences. These could be stop animation generated from an iphone etc... The key is having someone who can create 1 min of playable footage. In the 1st example above (Dragons Lair) the sequence is roughly 20 seconds so perhaps 2-3 sequences could be included within the one minute play time for the game.

If we were using this sequence where the yellow person loses their head that could be the death scene if the player decides to click the action button vs. if they had clicked to the side to hide which would then show a video sequence that advances the narrative where the yellow character hides. Sorry I am probably not providing the best explanation of what I am looking for.

Happy to work together. Are you familiar with laser disc style of games like Dragon's Lair and Space Ace? They were characterized by showing video sequences, accepting an input and then based on that input showing another video (i.e. Death scene if they chose wrong or the next scene to advance if they chose correctly).

I'm not picky in terms of if you want to animate the video, take real footage etc... but want to make sure you are happy producing this style of graphics/video.

Question: Is the last floppy option really supposed to be 256MB? I was expecting the third size to be 1.44MB

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I think he is asking if a Pico-8 distributable cartridge (requires Pico-8 runtime) is suitable. In the same way an Atari game was limited by cartridge size but didn't need to worry about libraries that were built into the hardware Pico-8 (software) simulates a fantasy game platforms hardware and the distributions can be PNG files which look like cartridges. Its a cool system. So the question for you is if the game libraries that render the game need to be included in the floppy as is the case with traditional oldschool Dos games etc... or if a retro platform cartridge equivalent which only includes game assets, data and code qualifies.

Given the rules don't state it has to run as a Windows Executable etc... it seems to open this up as a possibility.

I have an idea for a mechanic that will have a old school Laser Disc style feel. I'm pretty open to giving whomever teams up with me a lot of latitude on the story and execution. Anything from armature level CGI to stop motion animation taken from your iPhone and stitched together into an MP4  can work for me as long as it can fit a few parameters we discuss to work well with the control system I have in mind.

If you are interested in collaborating let me know.

Really great all around game submission. Intro, game theming, sounds and graphics are top notch. Love the simple concept and twist on a tower defense game.

Good effects, fast game play, tight sounds. I hit a weird bug on the second level but this is definitely a quality submission.

Good effort and good that you are exploring incorporation of other libraries. Like others mentioned not incorporating the update code Love.update(dt) function resulted in things being too fast (in my case) for the game play.

That all said, good on you got getting all of this together and its the basis for better things if you stick with it. And I like the blade effect concept for striking.

Good game. Lots of polished elements. As a jam entry where one kind of picks up, doesn't invest much time in the instructions or invest time to get good its hard. Not hard because the game intrinsically is per se but just hard without spending time to read everything etc...

I personally jumped in, glanced at the instructions, realized it was WASD plus the mouse and gave it a go. As a result I fully didn't grasp the game. I can tell the quality is there (and scored this well) but it was definitely a challenge. 

I like the early Atari 2600-ish sort of vibe. Would have liked a crash sound when making a collision. Thanks for sharing the code. As a first timer with Love2d, Lua and gamejams in general it's nice to see how you organized some of the game elements especially commenting in code where you ran across certain patterns online.

Great game. Love the retro feel. Easy to pick up and play.  Incorporation of the sound is really well done. Really liked not only the game but appreciate how you carefully laid everything out that you used in your description AND made it so easy to play online without needing to download (yet still making the download available for us to take a peak). Well done.

Well done. Like the isometric tile play and the audio goes really well. The voxel-ish waves are a very nice effect. Lots of polish and an impressive entry.

I had the same issue as auroraboros, my screen was clipped as well. I also didn't realize how to escape out of the game outside of using the task manager to do so. Graphics, mood and general game play from what I could tell from partially trying it out seemed pretty promising. 

Graphics, animation are very polished, well done.

Took me a second to realize it used a - d AND also left right. Great use of physics and clever mechanics.

Great use of sound effects, the menu was really well done, shaking effect also really great. Set the mood.

I found the game pretty challenging and wasn't able to make it very far.

Screenshake was good. Great retro feel. Graphics were well done.

Very well executed. Feels great, animation fantastic, mood is well done and the polish on it is also well done. I also forgot to mention, it's fun to play.

Good pixel art. Unique mechanic is fun and definitely themed right.

Please click on the main image for instructions or skip them download the LOVE file and start jumping. I had a great time putting this together. Thank you for taking the time to review.