Thanks for your feedback!
We're definitely working on improving the control scheme for future versions!
Everything about this game is so adorably satisfying! I love the art style and animations, and you made a great choice for background music.
I think the hamster pathfinding is actually an interesting mechanic. As your factory increases in size, you have to figure out how to arrange the hamster wheels and food bowls in a way that the hamsters can "understand." I got my hamsters stuck on more than one occasion... 😅
One problem is that once you reach a certain energy production threshold, you can't really do anything with the excess energy, so it just kinda sits there in your bank. As a result, there isn't very much to do besides watch the hamsters do their thing but I could watch these hamsters all day so it's not a problem. Maybe make the rate of energy generation slower? Putting a limit on how many seeds can fit in a dish would be good too, since there's really not much point in having multiple food dishes at the moment.
Great job overall! The graphics and audio fit very well into the game, with the exception of a couple of sound effects that were too loud.
The major downfall for me was the lighting. It was very hard to see, even with the light option, in suboptimal viewing conditions, and I don't think I would have even needed the light option (which drains mana) had my screen been a little brighter. I think it would have been just as effective to brighten up the scene and keep the glow effect on permanently (without draining mana.)
I also wanted to mention that the jumping physics felt a little janky. It seemed like you invert the y velocity when the player stops holding the jump key -- I think it would have felt more natural to subtract a certain amount of velocity each frame. This point is pretty nitpicky though, it didn't really impact the gameplay once I got used to it.
I don't mean to be super critical -- it's a really nice game! I just wanted to say how you could improve it, and perhaps to keep in mind for future games too!
Here's our game, Out of Fuel! https://itch.io/jam/go-godot-jam-2/rate/1299703
Thank you for trying all of these out!
This is super fun! There's something magical about flying around the screen and taking out all of the ninjas, and the creative spins on the mechanic in each level are genius. One thing that could be improved is the platforming -- it makes the player a little harder to control without adding much to the game, and sometimes the platforms got in the way of chaining yourself across the screen, so limiting or even removing that component would allow for the game to be even smoother and more fun. And of course there are the tiny things that need polishing, but that's to be expected in just 48 hours. Awesome work!
Thanks for your comment! Technically you are allowed to play the game however you would like, so we commend you for taking this creative approach. We already have a ton of quality of life updates coming out after the jam and hopefully some new levels which will force you to use separate paths and be a little more challenging.
Here is our submission. We created this game completely from scratch in 3 days. Check it out and rate it if you would like. Also, feel free to reply with your game and we would be happy to give you a rating.
Here is ours: https://itch.io/jam/wowie-jam-3/rate/941039
We don't have any ratings yet so we would appreciate if you could rate it.