Very nice visuals - that sky is beautiful!
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Rogue Space Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #93 | 4.000 | 4.000 |
Sound | #177 | 3.429 | 3.429 |
Simplicity | #273 | 3.786 | 3.786 |
WOWIE! | #354 | 3.107 | 3.107 |
Creativity | #378 | 3.250 | 3.250 |
Fun | #409 | 3.107 | 3.107 |
Topic | #413 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Form youtube audio library, music of Nico Staf, free to share licence. Track name - "Fast and Run"
Credits
My youtube channel by the name PixSpaces (Link - https://www.youtube.com/channel/UCiaeTJEAu_veLimNmKEEUww)
Comments
cool art, nice looking spaceship models (did you model them yourself?), the basic idea is very engaging and the gameplay is pretty entertaining, I've had a few runs and it was fun!
Maybe it would be nice to have more options/decisions to make in terms of controls, like if the gun would "overcharge" when not firing and then start blasting everything so the player would have to pick the best moment to stop firing
anyway, great entry, thank you for sharing!
Thanks a lot oars :) yes I modeled all this by myself for this jam, I'm so glad you enjoyed playing it even when I'll accept it's missing a few parts that I realized later (like it was supposed to stop when you reach 0 score, but it's going infinitely down right now, lol!)
Wow, that overcharge suggestion that you gave is definitely going to my features list for next build! Also I am thinking of increasing/decreasing ships speed when player is firing/restraining, that'll give it another edge I guess.
Again thank you so much for coming by and trying the game with such positive feedback, its really inspiring, good luck for the jam friend! :)
I liked the art and the sound design a lot. The concept was cool, I like how there was two paths and neither was "the right one". The controls felt a bit off, can't put my finger on why exactly... maybe they were a bit too slow? Not sure. I found it hard to avoid killing people since even with spacebar held down you're always shooting and the other ships are 1-hit KOs, so maybe they could have a bit more health or there could be a way to direct your bullets away from them while still shooting?
Overall cool game!
Thanks a ton for such a valuable feedback I really appreciate it! You got the point, Both paths were not right as to follow the theme "failure is progress" I came up with this system that player will fail as he goes along the stage but the game was about either causing less damage to others or to go all out, those were the paths.
Also I've recieved many feedbacks for control speed, I'll definatley fix it in upcoming version, actually I had a plan earlier to add powerups for speed but due to jam deadlie couldnt implement it.
The idea of other ships having some health is pretty cool! maybe I'll add big and slow ships with more armor and these small ones will have less, great idea!
The reason you couldn't direct bullet away was to put the you in the dilemma of the pilot who's gone rogue :)
Thanks again for coming by and playing with such observation, it's really encouraging to see people like you in jam! Good luck :)
Liked the visuals of the game, overall a pretty good game. Good luck for the jam.
I really liked the art and theme of the game. good job
The game looks wonderful, and the premise feels very interesting. Great job.
I appreciated the nice UI, nice music and sounds. Clean and cohesive design. Great job! :)
A note: The 'quit' option in the menu throws some ugly errors at me. I don't see a download option on it's Itch page, so it seems like you could do without it in this sake. But it doesnt really affect anything.
Thanks so much for sharing :)
Thanks so much for appreciating it, the UI and graphics work took most of my time really, I realised it later I had less time to polish the game. And sorry for not giving download build option as I submitted bare minutes before deadline I may have not added those bits. But for sure I'll do evereything for future updates, so much motivation I get from this community and genuine people like you that It gives motivation to continue, Thanks a ton again, good luck for jam :)
The game looks really nice and the music works well! I would recommend enabling size over lifetime for the blowing up particle effect to make it a little smoother when they disappear. Also some faster movement would improve the flow. Great job overall!
Loved the graphics. Work more on the gameplay, the plane is a bit slow. keep working! Score:905!
Wow! The visuals were awesome! A couple of things that could have been done better was a better explanation of the game and better controls. Good luck and nice work.
Interesting game, I enjoyed the idea of having to restrain fire and not hit your allies, that was a really nice touch. I think this sort of level could fit nicely into a larger space shooter game.
If you wanted to improve, I suggest adding some form of low score to further reinforce the idea of not hitting your allies.
Overall, good game!
Thank you very much IanGoGO for your so valuable and good feedback, you won't believe it, I had a few low score checkpoints earlier but because of some script error and super close deadline I had to leave it for current version. I spent a lot of time in making 3D animations for start/end scenes, later on it bugged out for WebGL version so had to scram that too... will work on these points for future update, thanks again for coming by :)
First game I've found that has a morality. I enjoy that ;) Nice work
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