Really impressive to get a strategy game done in a game jam! Great art style and I had a lot of fun, but the scenario I died on (4th, I think?) was simply impossible. On my best attempt there were only two enemy infantry left, but I'm not sure what I could have done better? I agree with other commenters below that some animations would have been nice.
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Dreamland Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #12 | 3.955 | 3.955 |
Theme | #22 | 4.045 | 4.045 |
Originality | #26 | 3.773 | 3.773 |
Overall | #29 | 3.492 | 3.492 |
Controls | #33 | 3.318 | 3.318 |
Audio | #44 | 2.909 | 2.909 |
Graphics | #53 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2 RC 1
Source
https://github.com/Inglo-Games/GodotWildJam22
Game Description
A Revolution of the Imagination
Discord Username
InherentlyGloomy#8842
Participation Level (GWJ)
6th time
Jam Time
7th jam
Comments
Thanks, I worked hard to get done what I did! I really wish I could have solved the unit stacking issue before the deadline but oh well. I want to go back and fix that (and probably add animations) sometime later.
The missions are all beatable, but really the only way to get through the last couple are to pull back while using artillery to pick off enemy units.
Enjoyed the art style of the game. Having different units made the game a lot more interesting.
Only issue I have is the enemies stacking ontop of your units. You can't click on them anymore.
Fun game, loved the overall theme and appearance. I do wish there was some animation, and sometimes the units would stack up and make it hard to select and target.
I really like the style of the game: it seems like a game that a child would make with pen and paper, and I mean it in the most positive way. The problem with this is that the lack of animation really makes it difficult to understand what's happening most of the time. The sounds help, but they're not enough. Also, once I have a couple of enemy units on one of mine, I couldn't click it.
It needs polishing but it's really unique, great job!
Btw, seems nobody has written about it yet, but web-version for me is slightly broken in Chrome specifically for unknown reason - background is completely black. Though Opera seems to show everything correctly :) And fun fact is that is first ran through this game in Chrome (without background), and only now did it in the Windows build :)
Fun! Had a difficult time with a few of the last levels but managed to beat the game. Was a bit frustrating when enemy units were on top of my units and I couldn't click them, not sure how this could've been addressed, maybe just make enemies pass through mouse input? Still enjoyable and inspirational as mentioned by others.
The art was nice and fit with the idea that it was happening in a child's imagination.
Enjoyed it alot! The characters and theme made me want to got through each stage just to hear more. The difficulty didn't feel challanging but didn't detract from the rest of the story.
really cute story, and the troops were surprisingly balanced and unique, especially for a jam game. The gameplay was deep enough to keep me thinking on every turn, and could make for a pretty dynamic strategy game. The music got a little annoying after a while, but it didn't really take away from the game
Had a lot of fun playing it!
There was a lot of great content here: multiple unit types, a growing story with several characters and missions, and fun art. I also appreciated the gentle ramp-up in difficulty that made it easy to grasp the game mechanics.
p.s. My strategy in every big battle involved retreating while hammering the enemy with my artillery, until they were close enough that I had no choice but to engage.
This game has revolutionized my thinking of a typical strategy game design - it can still be playable & enjoyable, even without any grid system or rules. As a game designer I should always become more creative and think out of the box. Thanks for your inspiration.
I'm very impressed by this turn based strategy game. I think I've never seen one made for a game jam, so it was a really fresh experience. Apart from the programmer-art, the game has cute little dialogues and genuinely fun combat, it also has quite a length for a game jam game. Great!
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