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André Castro

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A member registered May 27, 2022 · View creator page →

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Lobby scene with ready buttons took a while to implement in code XD

Leanerd alot doing this project :)

Cool rpg dude :D

Funny but how do i have a hint if my next move is going to be spikes? hints like that would help to make the win/lose state a condition of the player gameplay, and not based on random luck ahah.
Kinda raged for losing without having the chance to win.

i have reached room 3 :p nice job

Cool gameplay video with the dude talking ahah
I see missing some pictures of the game in the gamepage, with 7 hours left untill the gamejam finished u could have focused on the Game Logo just an idea :p
But cool job overall !

Cool idea of reversing the TD Game ahah

Good job elliot :)

Try to focus on the player experience next time, some music and polishment would help a bit :D
very nice over all.

Cool fps game dude :D

I really enjoyed the way you dealt damage to enemies; it reminded me of the Survivor.io Instagram advertisement, haha. It would be great to have information on the amount of damage I'm inflicting on the enemies and also display the enemy's life on the game screen – these are crucial elements to be shown.

Having a well-designed menu with settings would be a quick and straightforward addition. In the next game jam, you could simply adjust the theme and options for the menu if you wish.

By the way, for the damage aspect, you could check out my game to see how the damage popup appears when hitting a meteor; I think it would fit perfectly in this game.

Additionally, implementing a randomly generated map would add a lot of value to the overall experience.

Great job accomplishing all of this without an engine! I remember using SDL2 once for a Candy Crush game, and I initially struggled due to the lack of content explaining what I was trying to do, haha! :D

You might need to polished a little bit more next jam, but only fails who risk it, so you did very nice by submiting the project, congratz bro :)

Very good platform exploration, great job :)

Thanks alot, i appreciate it!

I liked the mechanic but i could not get to the first objective :(

try to add some velocity when releasing the grab so it might help in some cases :D

Nice work.

If you are new, give a try for Unity.
My advise is because i am trying to find a job in the game dev area and i saw alot of unreal jobs and even unity. but never saw any from godot.

So get experienced and fill your portefolio using those engines :D you will make it trough

I couldn't test the game since i use windows, and your build is for MAC :(

But i readed the story, post a video i would like to watch how u guys implemented the narrative in-game :D

Congratz

Cool idea about the color switch the player conditions.
I might have speed runed your game to quick ahah add more maps :D

Congratz for the entry :)

Fun game to play relaxing.
I would love to be able to lower the sound/ music while playing.

I strongly advise that after the contest is over, they update the character's animations to be polished, and study map procedural generation to implement in the game.
Congratzsssss !

Nice work, congratz to your team.
The main theme it looks more like an horror game, but also a exploration you r right.

Some animations might need a little polish, such as some mechanics.
Keep updating it, it is a nice game for ur portefolio.

Nice job, keep updating it after the jam :D

Nice job, keep updating it after the jam :D

Thanks bro, you might have your web page zoomed in. the oxygen levels are at bottom left.
Try the downloadable version, it would fit perfectly :D

You can download anytime on the bottom of the page :D

Yoo
How r u guys?
Cool idea.
Soo it is my first game jam, i work as software developer for more than 6 years and i use to develop games as free time, to build a portefolio good enough to get a chance as a gameplay developer one day :D
I did my project as one man army (xD fully developed by me) with help from 4 friends for testing purposes and one of them made me the video gameplay :D
I loved the experience of being able to join this kind of contests, i will for sure think about other game jams to keep on going :D

Im very happy that my game is currently on top #2 Popular games, very hyped about it.
Our team (me and the 4 testers XD) are evaluating and doing constructive criticism to help the projects of people who are commenting on our game, feel free to do so, we really appreciate it.

Above all, have fun and relax while playing.

Cosmic Voyager

https://itch.io/jam/kenney-jam-2023/rate/2181063

Read the narrative for better understanding of the game design, and play downloadable version if possible or even the full scren web for an enhanced user experience.

Thanks, i was about to do the minimap but i didn't had time to make it polished enough.
In order to know where you should go, you can focus on search the stations and destroy them to find Radars to point into the right path to follow :D
If you run out of resources, u will need to start over ofc ahah

Eheh thanks, it is suposed to be hard to find the planet.
But if you learn the mechanics about the station that spawn the radars it gets easier :D

Ahah thnks bro.
Same here, i am using online-stopwatch to do speed runs against friends in discord.
With challanges like, no oxygen refill allowed for example ahah

Yeeeaa in an advanced level im thinking about alot of game modes, co-op and speed run challanges.

Thanks Dede!!

Thanks !! I will make sure to do some more updates after the game jam is finished :D

Sure! go for a diferent material or a shiny VFX  :D to be able to see the objective from distance :D

I liked the space colisions of the bullets it is enjoyable to do that ahah

I saw your previous projects it seems your are evolving in the right path, keep it going mate.
I had a similar bug in one of my biggest projects about AI passing trough coliders, you may need to search something about that, if you dont find online, message me i can take a look into my other project to help u ;)

Good idea, but you should have started earlier in time to make it polished enough
3D is hard if you are starting your portefolio keep that in mind, do baby steps to help you to go forward and don't give up:)

Thanks for your time.

I tought that the game already had alot of systems done for a one man army 48h game jam all from scratch without reusable assets.

But if i had one more day i would put some enemies spaceships spawning nearby stations to protect them :)

The Adheres to jam theme seems a positive thing on this project.
I would like to read more about what is happening in the game to understand the deep concept besides map drawing.

TBH i jumped to a bridge that had no collision xD and got stucked on a "lake" and had to ALT+F4 the game all over again, something to fix if you are thinking about some remake after the jam.

Cool game, it seems like a nice puzzle game with a bit of exploration ofc.
It would be nice some helpers around the objects you need to interact each time, do that if u think about a remake after the jam :D

Oh that's nice, pm me in discord if u have any doubt :)
Simpleskill#1469

Thanks bro, gotch u

Thankkkkksssss

Thanksssssssssssssssssssss VERY MUCH!