I think the beginning levels need some more guidance like indicating where to cast your platform when you jump over the big ravine. Really fun and the mechanics have much potential!
Timothy van der Valk
Creator of
Recent community posts
Hi! I nice game. It is very strategic if you want to get to the later stages. And I made the mistake of spamming my attacks in the beginning. Eventually I am at the mercy of the dice to get the attack I need. The only thing I was missing is more animations for the various attacks. Overall great game, music, art and presentation!
Hi! Great game!
This is one of the best puzzle game's I have seen in the jam so far. The art ready for release and the game mechanics are well fleshed out. It took me quite some effort to get through the levels (especially the last one) It is about correct alignment with movement and spikes to get to the exit with exactly one step remaining.
The levels are cleverly designed and usually take some trial and error to find the correct route, since taking a different turn can result in drastic different outcome (missing health or steps). This takes some freedom away from the player.
The soundtrack and story go well with the game. Nice use of the jam limitation. I have not heard of team Badcat before. Are you game dev students? Below is my playthrough, nice game!
Great game!
The mood was very dark and the art was nice crystal-like. Lots of effects and varied enemies. You said at the end you ran out of time but I think you have way to many levels! The game was quite difficult with managing your health and killing enemies at once. Soundtrack and sound effects we're also very good. Lots of satisfying effects when killing enemies. Well done!!
Here is my playthrough.
Hi! Great game. This feels like a combination of the grow& get stronger and delve deeper type games. The small fish are very important to keep healthy. On the deeper depths things become very hard to see and I have a difficult time seeing what killed me. The ambient sound and soundeffects we're great additions and really added to the experience.
Well done and thanks for sharing! Here is my playthrough
Great game! The art, the music and the gameplay all fit together very nicely. The monochrome palette is simple and cute, and the player mushroom is also very cute. There seems to be a lot of attention to the soundtrack since each level has its own one. The story could be elaborated more in the game using the signs. Overall well done!
Here is my playthrough.
Amazing game!
The limitation of using health as a tool is perfectly used. The graphics are very nice and soundtrack is pleasant to hear. The randomly generated levels allow for endless replayability. Difficulty increases properly and the game becomes more challenging the farther you go. Also very nice presentation and cover image!
Here is one of my playthroughs.
Hi! Nice game and great art. Things go quite fast the lower you go so the jetpack becomes a valuable addition. The only thing I was missing is a soundtrack and progress bar that I was charging the parachute. Seems like there is some story behind it (judging from the thumbnail). Well done!
Here is my playthrough
Hi! Thanks for playing. I wanted to vary up the combat with more types of enemies, but in the end I settled for more enemies for time constraint. The sword effect is nothing more than storing some points every frame and drawing lines between them! You can see the code from the p8.png pico8 source file!
It works now! The game has a dark mood. The various creatures we're interesting to encounter. I did not feel like I had much control over the shuttle with strafing left/right. The music also stopped halfway through (maybe set it on looping). I also liked the mystery of the game and the upgrades dropped from the creatures. Story aspect could be enhanced with some radio com dialogue.
Very nice!
Hey! I am playing your game again but I think I have found a bug. The evil fish seem to be not so evil since they increase my HP! All I do is let them hit me and my health increases. I am not sure if this is intended behavior. Also, I do not know which button is to shoot my gun.
Also: Since your game is fully html, you should consider uploading a web version to itch. Simply rename to index.html and pack into a zip, then upload to itch and everyone can play in the browser!
Hi! Nice pico game.
The art is very smooth and satisfying and the animations are also very cool. The game can be kind of cheated by rapidly switching between lanes and rapid firing the gun. The metal enemies are a nice addition. Also the upgrades are cool, would love to have seen gun upgrades of some sort. I got to stage 10.
Hi! Nice game.
The turtle is very cute and I was surprised that he could shoot lasers from his eyes. Maybe include some tutorial text and the beginning. A soundtrack is missing. I discovered some secret techniques where I could sit on the head of an alien and massacre the world!
Well done! I recorded my playthrough in this video.
Hi. Amazing game.
The first few minutes I was going down and I did not know I had to go up. Maybe add some floor to the bottom to prevent falling into the abyss. The gameplay is challenging and the repair bots are well positioned. The music was very fitting with the personality of the character.
With some upgrades and more places to explore, I think this can be a great game! I recorder my playthrough in a video.
Hi. Your game has nice graphics. This is my retro puzzle game https://swordstrike1.itch.io/the-royal-connector . There is a secret ending at the end