damn, thank you! you really warm my heart.)
arnokay
Creator of
Recent community posts
initially, the idea for the game loop was different, but since this is my first game and my first game jam, it naturally turned out to be more ambitious than I could handle, so it underwent significant cuts, like the rest of the game, just to fit in the time limit and still miss by two or three hours.)
thank you very much for the feedback!
i won!
i understand that the green is poison that ticks each turn, the spider moves (i didn't fully understand how), spikes occupy free spaces, and the angry dude gets mad without moving and he's chunky.
a bit of description on the cards about what they do would help to plan actions better.
anyway, very good game!
for some reason, i couldn't draw my character, but when i finally started the game, i realized that he was being drawn, just not visible to me. so, during all the fights, my wizard looked like this:
anyway, very cool idea! i can imagine being able to draw your own weapons, armor, etc.
the game has great potential.)
in this game, i was forced to sit at the computer AND touch grass at the same time...(
maybe improve the hacking a bit by replacing cyrillic with random symbols, and the more difficult the hacking, the more complex symbols are added. it would also be helpful to divide it into lines where you need to find the symbol, because initially it's not clear in what order to enter them.
very good game!
the first realization of the spider crawling over the shelves was terrifying! a bit of creepy music and maybe a time limit with a goal for the night to make you move and take more risks, like having to collect 6 boxes by 5 am, and making it harder each time.
imagining a bigger warehouse where you have to climb ladders to reach the top shelves, and there's a forklift and a license for it, etc. i would love to play such a horror game! very promising prototype!
no, i bought this model with animations.)
unfortunately, all the animations were in one track, because it was made for unity and the document the author attached about the animation frames was not accurate. so, i had to spend time cutting out the animations frame by frame. by the way, i need to credit the model's author in the game description. thanks for pointing that out!)
thanks for the feedback about the houses, i'll try to do something about it.
i thought i needed to take the most expensive items and that whoever bought the most would win. but at some point, they just told me that I had no milk. apparently, I didn't fully understand the rules.(
however, for a one-day project, this is a solid working prototype with very good card animations.)