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API Error (400) Consistently Occurs

A topic by TypeAlpha created 8 hours ago Views: 127 Replies: 4
Viewing posts 1 to 5

Using Butler update my game, but it keeps reporting a 400 error.

creating build on remote server: itch.io API error (400): /wharf/builds: channel windows's latest build is still processing, try again later

I am getting no error, pushing to a new channel seems to work, but nothing is displayed on my site (in draft mode).Is there anything wrong in the backend?

C:\Users\xbest\AppData\Roaming\itch\apps\butler>butler -V
v15.24.0, built on Dec 13 2024 @ 02:12:46, ref f1203f79c4b65ef2201e95ca81b6b02b7d37cb04
C:\Users\xbest\AppData\Roaming\itch\apps\butler>butler push "P:\worldbuilder_build\webtest" claymanz/webtest:html5
∙ For channel `html5`: pushing first build
∙ Pushing 31.44 MiB (15 files, 2 dirs, 0 symlinks)
√ Added 31.44 MiB fresh data
√ 9.80 MiB patch (68.82% savings)
∙ Build is now processing, should be up in a bit.
Use the `butler status claymanz/webtest:html5` for more information.
C:\Users\xbest\AppData\Roaming\itch\apps\butler>butler status claymanz/webtest:html5
No channel html5 found for claymanz/webtest
C:\Users\xbest\AppData\Roaming\itch\apps\butler>
(1 edit)

Having the same issue. Builds I have uploaded today are according to butler in "processing".

However, it's been several hours by now and retrying to upload a new build results in the error message of OP.

leafo could maybe help with this?  Running into same issue!

Builds are uploading via butler, but not entering processing. Butler status reports their channel doesn't exist either.