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A jam submission

Journey to ParadiceView game page

Roll your dice and take a chance at the six trials to get to Para'dice'.
Submitted by Magpie, Euruss, W35 — 5 hours, 25 minutes before the deadline
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Journey to Paradice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1943.8773.877
Overall#3453.8193.819
Presentation#6203.9013.901
Creativity#6873.6793.679

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must defeat enemies on all sides of the dice world. In battle, you fight with your dice.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 56 to 37 of 56 · Next page · Last page
Submitted(+2)

Very cool idea. I think if you made it so a die that's 1 or more above the other dealt 1 damage, and a die that is 3 or more above the other dealt 2 damage (instead of x above the other deals x damage, as you have it now), the choices you'd make of which die to match with which dic would become more interesting. You might have to experiment a little bit. But the idea has a lot of potential.

Developer

That’s a really cool idea, nice suggestion! Glad you enjoyed it :)

Developer

Thanks for playing and the suggestion! :)

Submitted(+2)

This game is fantastic! Congratulations!

Developer(+1)

Thanks for playing! Glad you enjoyed it :)

Submitted(+2)

I wasn't sure what was the use of the Heal option, if it restart the game from scratch, until I realized that I could farm dices using it! So then I played it extra safe, and once I had enough dices it was impossible for me to take a single damage. ^^

But it was still fun! The game has a nice setting, a fun game over animation, and throwing a lot of dices at each combat is satisfying. This battle system is quite interesting, I thought I just had to pick the highest results each time, but actually it can also be smart to sacrifice some defenses to do some damages. It's great! The beginning of the game remains pretty challenging, and well it makes the evolution to an unbeatable wizard kinda satisfying. Well done!

Developer

Thanks for playing! Glad you had a good time :)

Submitted(+2)

A well designed world, everything really is dice. Maybe needs a bit more balancing, when enemies rolls all sixes, and you only roll ones or twos, it feels unfair. But such is RNGs, it still is very fun to play and really hooks you in.
Congrats on finishing the jam !

Developer(+1)

Thanks for playing! :)

Submitted(+2)

Lovely idea, and great execution. I especially enjoyed the fact that each map screen is the face of a die.

I really wish there was more depth to the combat so that it required more strategy. Each encounter really comes down to the luck of the rolls, and so there's not a lot in terms of decision making on the player's end. The only thing I can really think of is the player's choice to heal in the overworld (which in my opinion has a bit too harsh of a punishment).

That all said, this game is very well put together, and I'm impressed with how good you got it to both look and sound within the 50 hours. Nice work!

Developer

Thanks for playing! :)

Submitted(+2)

Good use of art and music to make it very atmospheric, I liked how the world itself was a dice too, good touch!

Developer(+1)

Glad you liked it! :)

Submitted(+2)

Really fun game!  The idea and execution was absolutely stellar and it really came together nicely.  At first I was confused as to why the difficulty ramped up so high, then I read the comments and realized what you had done - so beyond clever.  
Well done. :D

Developer(+1)

Thanks for playing! You must have had bad luck with the randomness haha, sorry for that :p

Submitted(+2)

I honestly did at first! I kept rolling nothing above a 3 with the golems haha
All good though, I figured out the trick and had a *blast*!  Thank you. =)

Submitted(+2)

Nice idea!  I appreciate the amount you were able to use dice in your theme.  The enemy health, the attack, and even the world are all related to dice!  I had fun playing

Developer

Glad you enjoyed! :)

Submitted(+2)

Really cool game, the sfx when doing 3+ damage is really satisfying! I think you could make it a great indie title if you added some more mechanics to attack/defend (for now the dice-choice is pretty straightforward, it would be interesting to spice it up a bit by introducing some trade-offs).

Developer

Thanks for playing! 

Submitted(+2)

Love the idea and exectution! Really simple but really engaging, I had a lot of fun playing it.

Also love the use of the shape of the cube for the world map, it's a good idea! Nice job :)  

Developer

Thank you, glad you had fun!

Submitted(+2)

I loved the ambiance. The combats themselves might be a bit too random, they could use another layer of strategy.

The presentation works fine, great entry !

Developer(+1)

Thank you for playing!

Submitted(+1)

Some nice ideas in this non-combat design of this game - in particular I like the way the Dice World works to earn you more dice and the option to Heal up and come back stronger each run. It adds a nice layer of meta strategy, a bit like a Rogue-lite.

I like turn based combat systems, so it was unfortunate that the core combat was a bit of a miss for me. In the end, it was too RNG based and your decisions really didn't matter that much. It would have been nice if you had the time to incorporated some more strategic options in the combat rounds.

My own Jam entry was my take on a dice-based combat system. Give it a look if your interested.

Developer

Thanks for playing :)

Submitted(+2)

Best game over screen yet, punchy combat too.

Developer

Thanks for playing. Glad that you had fun!

Submitted(+2)

I really like this game! I like the natural progression of gaining dice by clearing faces, the first attempt you may only clear 2 faces but you get to keep the dice making your chances better after you heal, this goes on until you finish the game. It's pretty rewarding and satisfying towards the end when you get to roll a bunch of dice and get to play triple sixes pretty often. Great job!

Developer

Thanks for playing! Glad you had a good time :)

Developer

Thanks for playing. Happy that you enjoyed it!

Submitted(+2)

Nice game! Some levels based on luck but in 48 hours this is a awesome game! Good Job!

Developer(+1)

Thanks for playing! :)

Developer (1 edit) (+1)

Thank you, glad you liked it! :)

Submitted(+2)

It's cool how you managed to squeeze in meta game in mind in 50 hours, strategic decisions in all different aspects of the game, gg!

Developer

Thank you! :)

Developer

Thanks for playing! :)

Submitted(+2)

Really great system that take a lot of skill and though to play optimally. 

Developer

Thanks for playing! :)

Developer

Glad you enjoyed it!

Submitted(+2)

Surprisingly in-depth and addictive. Growing my stash of dice felt great. Respawning enemies as a cost of healing is a really good idea that creates an engaging choice whenever you're low on health but making good progress. The game was very well optimised too, 3D usually don't run so good on WebGL. Nice work.

Developer(+1)

Thanks for playing! Glad you enjoyed it!

Developer(+1)

Thanks for playing!

Submitted(+2)

At first glance, the system seems quite simple, but it is not quite so.  Liked the world - cube. The game has a future! Good luck)
Developer

Thanks for playing! :)

Submitted(+2)

I love the concept. But the most fun part of this is ordering the dice so I'd be better to have more dice and more per round. Also, the difficulty curve is very off. I never got past the first real side.

Developer (1 edit)

Glad you like the concept! Seems the randomness must have given you a bad run! We found during testing that hitting 10+ dice makes the game a bit of a walk in the park as you have more chance of rolling 6s :) Would have been able to tweak more with more time but that's jamming, haha! Thanks for the feedback!

Viewing comments 56 to 37 of 56 · Next page · Last page