Very cool idea. I think if you made it so a die that's 1 or more above the other dealt 1 damage, and a die that is 3 or more above the other dealt 2 damage (instead of x above the other deals x damage, as you have it now), the choices you'd make of which die to match with which dic would become more interesting. You might have to experiment a little bit. But the idea has a lot of potential.
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Journey to Paradice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #194 | 3.877 | 3.877 |
Overall | #345 | 3.819 | 3.819 |
Presentation | #620 | 3.901 | 3.901 |
Creativity | #687 | 3.679 | 3.679 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must defeat enemies on all sides of the dice world. In battle, you fight with your dice.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I wasn't sure what was the use of the Heal option, if it restart the game from scratch, until I realized that I could farm dices using it! So then I played it extra safe, and once I had enough dices it was impossible for me to take a single damage. ^^
But it was still fun! The game has a nice setting, a fun game over animation, and throwing a lot of dices at each combat is satisfying. This battle system is quite interesting, I thought I just had to pick the highest results each time, but actually it can also be smart to sacrifice some defenses to do some damages. It's great! The beginning of the game remains pretty challenging, and well it makes the evolution to an unbeatable wizard kinda satisfying. Well done!
A well designed world, everything really is dice. Maybe needs a bit more balancing, when enemies rolls all sixes, and you only roll ones or twos, it feels unfair. But such is RNGs, it still is very fun to play and really hooks you in.
Congrats on finishing the jam !
Lovely idea, and great execution. I especially enjoyed the fact that each map screen is the face of a die.
I really wish there was more depth to the combat so that it required more strategy. Each encounter really comes down to the luck of the rolls, and so there's not a lot in terms of decision making on the player's end. The only thing I can really think of is the player's choice to heal in the overworld (which in my opinion has a bit too harsh of a punishment).
That all said, this game is very well put together, and I'm impressed with how good you got it to both look and sound within the 50 hours. Nice work!
Good use of art and music to make it very atmospheric, I liked how the world itself was a dice too, good touch!
Nice idea! I appreciate the amount you were able to use dice in your theme. The enemy health, the attack, and even the world are all related to dice! I had fun playing
Really cool game, the sfx when doing 3+ damage is really satisfying! I think you could make it a great indie title if you added some more mechanics to attack/defend (for now the dice-choice is pretty straightforward, it would be interesting to spice it up a bit by introducing some trade-offs).
Love the idea and exectution! Really simple but really engaging, I had a lot of fun playing it.
Also love the use of the shape of the cube for the world map, it's a good idea! Nice job :)
I loved the ambiance. The combats themselves might be a bit too random, they could use another layer of strategy.
The presentation works fine, great entry !
Some nice ideas in this non-combat design of this game - in particular I like the way the Dice World works to earn you more dice and the option to Heal up and come back stronger each run. It adds a nice layer of meta strategy, a bit like a Rogue-lite.
I like turn based combat systems, so it was unfortunate that the core combat was a bit of a miss for me. In the end, it was too RNG based and your decisions really didn't matter that much. It would have been nice if you had the time to incorporated some more strategic options in the combat rounds.
My own Jam entry was my take on a dice-based combat system. Give it a look if your interested.
I really like this game! I like the natural progression of gaining dice by clearing faces, the first attempt you may only clear 2 faces but you get to keep the dice making your chances better after you heal, this goes on until you finish the game. It's pretty rewarding and satisfying towards the end when you get to roll a bunch of dice and get to play triple sixes pretty often. Great job!
Nice game! Some levels based on luck but in 48 hours this is a awesome game! Good Job!
It's cool how you managed to squeeze in meta game in mind in 50 hours, strategic decisions in all different aspects of the game, gg!
Surprisingly in-depth and addictive. Growing my stash of dice felt great. Respawning enemies as a cost of healing is a really good idea that creates an engaging choice whenever you're low on health but making good progress. The game was very well optimised too, 3D usually don't run so good on WebGL. Nice work.
I love the concept. But the most fun part of this is ordering the dice so I'd be better to have more dice and more per round. Also, the difficulty curve is very off. I never got past the first real side.
Glad you like the concept! Seems the randomness must have given you a bad run! We found during testing that hitting 10+ dice makes the game a bit of a walk in the park as you have more chance of rolling 6s :) Would have been able to tweak more with more time but that's jamming, haha! Thanks for the feedback!
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