Hi glad to have gotten a chance to play it.
You've done a really nice job keeping the game elements visually consistent. I particularly want to compliment the way the spear UI hangs down from the top of the screen from a chain.
If you are going to have text animate itself in, make sure you are leaving room for legibility. Consider parsing the string to print by word as opposed to by character. Reduce the speed or increase the time between messages to allow for reading, and make sure that both speaker's messages appear from a left aligned text block. Find an alternative way to visually suggest the back and forth conversation such as dimming the portrait of anyone not currently speaking, switching alignment of the text like this can sometimes produce legibility issue. If you are using unity take a look at the doTween library for easy UI animation.
Great work!