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Aviation6

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A member registered Apr 27, 2020 · View creator page →

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Always good to hear!

Very unique game that I sat down and played, very well done! My only complaint is the art felt a little stock at times

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What a fantastic little game, bit too tricky for me but what an extremely impressive game for such a short jam, everything is done so well! Reminds me of rage games to be honest, but in a slightly less frustrating way, I will be returning to try the game again in the future!

Pretty darn unique game, wish it was better explained but besides that I had a blast! High score: 14

Super Unique Game! Bit tricky for me but the art style was fantastic! I would like more levels if possible and maybe a slower difficulty increase, but besides that a fantastic short game that I really enjoyed.

The music was intended to speed up or slow down depending on size but we didn't have time to implement that

I absolutely loved this game! I really hope you continue to update it, my only real complaint is that the music got a bit annoying and some minor bugs, Here's some ideas though

Pros and cons to larger and smaller body parts: Add cons to making your body bigger and pros to making your enemies body smaller, maybe higher defence as currently there's almost no reason to shrink your own body or grow the enemies even though you can

Slightly more feedback: Add a bit more feel when you attack and give a better indicator of which body part took damage

More variety in rewards: I felt the reward pool was a bit lacking at times, some more would fix this!


All in all probably my favourite game I've played so far, definitely a 15/15

Godot does not like smaller font but I'll see if there's a better way of doing it

Thanks for the feedback, really helpful advice! All stuff I will try and implement in a later build of the game with the help of my friend

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Solid game! I did feel it went a bit too heavily into the inscryption theme though and honestly I wasn't the biggest fan of the amalgam cards but that's just me, I feel like the game had a good variety of cards but I wish there were some ways to transform them into different ones permanently or maybe more cards that get bigger over time, it's more fun to have multiple things that increase in size rather than just one, I also felt as soon as I met one enemy my run was over but overall great synergies and the art and sound effects fit perfectly!

Fun Game! Neon White Vibes, hope to see more out of this one, neon white x hardspace shipbreaker isn't something I expected to see but something I welcome with open arms, maybe faster movement and slightly less obtrusive UI would make the game even better

Thanks for the feedback, yeah the tutorial could have been a lot better

ATLYSS community · Created a new topic Wine Support

Having some trouble getting the game running through lutris on wine, I get an initializeenginegraphics error, wondering if anyone can help

Looks a bit like dwarf fortress, I'm definitely interested in getting it

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Fun and enjoyable puzzle game with nice relaxing music, could definitely have fit the theme better but it was an extremely polished, clever and very tricky puzzle game in which hard is something I could never hope to conquer

A fun and simple concept for a game, which I haven't seen done too much before, I really enjoyed it, good music choice and simple, intuitive controls, my only real suggestion would be a life system

Super neat concept, ended up getting a bit lost towards the end but had a really good time with the levels I played! I hope you make more, maybe with a slower increase in difficulty

a little bit tricky for me, and maybe it could have fit the theme better but the game is clearly very well polished with some absolutely fantastic sound effects to boot

I enjoyed it, awesome idea! But I thought some of the later levels weren't very good, humour in jam games is fine but the solution being a meme I haven't really heard of or an in-joke isn't the way to do it, jokes are best as a hidden gag for someone to find, and maybe get

Glad you liked it!

sorry mate, you uploaded the project wrong!

Thanks!

Fun little game, great spritework but the game actually gets easier over time, wish there was a way to deflect attacks, maybe at a reduced size cost

Afraid, to say the browser version is unplayable, the sensitivity is incredibly high!

Neat game! Hope to see more from it!

pretty neat game, hope the final version is a little easier, maybe have a smaller keyboard for earlier levels

hi

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trying to run the linux version of the game and it seems to be missing libcrypto, I've had this issue with other games on fedora, I'm not sure how to solve it. I managed to get the game running through wine for now

when you buy the game you should be taken to a page where you can download the files. If you don't have access to that page it should be in your library

How's development going? I'm really curious to see what you can do with what you've made so far

Guys which one is your favourite? Huggy wuggy banbalina, banban...?

Glad, I could help

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Oh Hey, I tried to get it working but when I try and run it on the web version it tells me "index out of bounds" and when I try and run windows version 2 it  looks like you just forgot to indlude the pck file and so the game won't run, you should include the entire folder otherwise the game won't look. Hope this helps!

Hello, this is the feedback topic, for suggestions, questions and well... feedback.

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I think it works, I didn't include the source code but I plan on doing so some day, also raw image files in there too.

The only way I can think to get it working would be to install sfml yourself which sucks and you shouldn't have to do