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Mr Palo's Short Tour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2342 | 3.310 | 3.310 |
Enjoyment | #3236 | 2.793 | 2.793 |
Overall | #3335 | 2.931 | 2.931 |
Creativity | #4452 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale (as in ascend) up a cave, the jetpack was built to scale, also the cave is big too
Development Time
96 hours
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Comments
Really hard but you kinda want to continue. Only thing I disliked is that there is a border around the screen which is the same color as the walls, so you don't know where to go because you don't know if that's up or just a ceiling
Cool game, the movement is really hard to master
I like the art style, feels really polished, I also really like the sound effects! IDK if it's just not the genre for me (or i'm not a streamer) but I think I know what you were going for but it still felt waaaaaay too hard. Looking at your playthrough I apparently barely got through the game before giving up (at the soccer ball).
Definitely a fun game!
gives me getting over it vibes, pretty cool.
Leg physics!
Mr Palo are u reading this ! Sorry but i broke ur headed several times !! anyway great game its a hard one
tooo hard rest is awsome
Feels like maybe there should have been a slower difficulty curve. The start was very difficult, I stopped playing at the part with the 2 way entry, I kept bumping on my way up after that. The game is meant to be frustrating, so I can't complain about the controls, lol. But I also couldn't experience it to the fullest in order to rate your game fairly. If there was a video or something that would allow us to see the rest of the game, that would be good. (Or even an easier difficulty?) I heard there were more mechanics to come, but I couldn't get there :P. Still, I think it's a good rage game!
:D
Thanks!
:D
a little bit tricky for me, and maybe it could have fit the theme better but the game is clearly very well polished with some absolutely fantastic sound effects to boot
As soon as I thought that the game was just going to be a jetpack phsyics game, t h e m e c h a n i c s b e g a n. The game kept introducing new mechanics, which helped keep the game interesting and go well with the simple, yet difficult movement. Quite enjoyable, and also a bit frustrating.
An impressive use of physics by a talented coder, and I am happy to have passed the challenge. The 'S' key "get up" and rest areas between challenges are good design choices. More frustrating than fun, though, which I suspect was the point.
Frustrating in a fun way, love it! Reminds me alot of Getting Over It. Also really like the choice to have the neck snap just disable your controls for a bit rather than be a full restart. Always love toying with physics and I think you did that really well here!
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No but seriously this game is amazing if you remember that it solely exists to try to make you break your monitor ;)
I love how you constantly throw new and brutal mechanics at the player which keeps the gameplay extremely varied. And the presentation is phenomenal! I looove the brutal sound effects and the simple but clean artstyle! Great Job!
And yes I did beat the game. It might have taken me 40 minutes but I beat it and you can't take that away from me
love the sound of the neck breaking haha, can I even say that on the internet?
Simple yet super efficient! I had so much fun playing through, that time seemed to fly by! (literally)
Once you "master" the controls, this becomes very fun as you glide your way to dodge obstacles. Apart from the tutorial which feels like "You'll figure it out!!", the progression is very well balanced constantly shoving new ideas in your way!
Great submission, especially the reward at the end of the game...
I spent more time in your credits than playing the actual game ._.
The game is surprisingly good though. I felt like the jetpack controls were perfectly tweaked such that it takes all your effort and focus to move around. I also like how simple it was, because I imagine all you had to do was make the character and the map, which lended to being able to have a huge amount of gameplay (I played for about 15-20 minutes minus the credits) which is impressive for a game jam.
noone was supposed to read the "credits" lol
pretty cool! a bit difficult, but still a nice little game :) i like his floppy ragdoll style legs lol
Great game! A bit too hard at the beginning, but overall very good. Good job
beat it by the way!
This is very hard, and very fun. Good job
Thanks, did you manage to beat it?
Not yet