Thanks, yes it's abandoned for now, I have been working on some actual gameplay but I'm not going to rush anything
awhore
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Very cool idea. I think I would have climatied better to the idea if I had a starting area with lantern refills before delving into an area with no refills.
Some nice traps to reinforce that you need light, fell into a tar pit (I think) when I slacked off, pretty clever.
Health/ Stamina bars don't seem to refill after hitting zero, thought I had run out of stamina permanently before running showed that it was actually full.
Played with Hue lights for maximum light immersion.
I'm afraid I struggled.
Moving forwards, but stopping to turn meant that I could take down the ants quick enough. Wasn't sure how to use the potions too. Was it correct to attach with the little ghost? I didn't seem to do much, and when I did finally win, 3 ants would come in off screen and finish me off.
I'd like to see more, but it was tough get to the third screen.
Nice, worked well and the explosions added to a sense of tension.
It was hard to get going without a starting magnet, but once I had upgraded that I was able to progress a lot more.
It did feel that after a while enemies were despawning before I could kill them and the zoom out became too high towards the end.
Good fun.
Thanks for playing, yeah the response so far has been focused on the usability, player instructions and various bugs. I'm working on tightening up what there right now, make something of a vertical slice of the interactions and then start work on the game side of things.
Can't promise I won't work on the fetish fuel, it's a motivator for me.
It could well just be my mouse. It felt like the character orientated immediately, which allowed for fast paced movement, I wouldn't remove that.
But I did mess up my jumps a few times due to my mouse having moved a bit during the jump (I think). Could well be I need to practice a bit more.
I don't think either are wrong. Adjustment time would allow for more scripted jump sequences, instant move allows for a higher skill ceiling.
Just finished, really great and I can't wait to see how you flesh it out.
I did find the budda puzzle confusing, got it by trail and error despite noting down the order...
I would also replace the "me" with the given name, I wasn't sure if "I" was still about to appear at some point
Looking forward to the rest