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A jam submission

⬢ World of Mold: The Chalice of Illusion ⬢View game page

Adventure
Submitted by Byte Tapestry (@ByteTapestry) — 3 days, 9 hours before the deadline
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Play sleepless slumber

⬢ World of Mold: The Chalice of Illusion ⬢'s itch.io page

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Comments

Submitted(+1)

You've got a nice sense of aesthethics, I really like the little ghost condom.
The tank controls have to go. This is non negotiable.
Tank controls are fine on games where the camera is fixed behind you, but not on games with fixed camera angles, unless you use really good angles (like Resident Evil) and allow you to turn while walking.

Deleted 17 days ago
Submitted(+1)

In its current state this game is pretty damn awkward. I could see it becoming something very enjoyable in the future. For now it took a little bit to figure out the mechanics.

Deleted 188 days ago
Deleted 17 days ago
Submitted(+1)

My first impression of the game was "wow I can click my own hat? and it changes colors? sweet" and then I clicked it enough times that I died. It was probably the most unintentionally funny thing that happened to me this DD. While tank controls and clicking stuff is intuitive, a simple" left click to attack" tip instead of just "left click" would probably help those with brain damage that like to click their own hat. I do like the visual on-character information more than UI (and yours is VERY small on my big screen). Another thing that's already mentioned is the movement. I think it should be possible to walk and turn simultaneously, instead of being locked in a turning state until you're ready to move again. It didn't give me any issues in combat, but I felt like I was in a traffic jam when navigating around the fences.

While it's still an early build, some of your design choices show me that you're moving in the correct direction. Will play again next time you submit.

Deleted 17 days ago
Submitted(+1)

I really dig the aesthetic of this game!

Though I kept getting stuck between loading zones not knowing where my character actually is. Some of the camera angles are a little weird but I'm assuming that's kinda on purpose? Like that having to quickly orient yourself with a constantly changing perspective being part of the challenge. I didn't like how the ants sometimes just bumrush you from off screen and sometimes they even spawncamped me.

I think this game looks really promising though and I can't wait to see more of it!

Deleted 17 days ago
Submitted(+1)

I'm afraid I struggled.

Moving forwards, but stopping to turn meant that I could take down the ants quick enough. Wasn't sure how to use the potions too. Was it correct to attach with the little ghost? I didn't  seem to do much, and when I did finally win, 3 ants would  come in off screen and finish me off.

I'd like to see more, but it was tough get to the third screen.

Deleted 17 days ago
Submitted

Cool cool, well I look forward to trying it next DD.

Submitted(+1)

Movement is horrible. Its tank controls, but with extremely low turning Speed and artificial breaks between moving forward and turning. Also sometimes stops randomly on moving forward for a bit.

Ghost is very Cute, chaning Hatcolor on click also is. Died for some Reason. Just randomly started taking damage.

Deathscreen panning around randomly is stupid. You also have a mouse cursor with the Ghost already, do you need to show the actual one aswell?

Why can I attack over arbitrary ranges? Why is my healthbar etc. so extremely tiny? 

Theres nothing in the first Screens Sky to look at, why is the camera so low and pointing upwards?

Multiply Ants are impossible to beat, so I decided to walk backwards into the Sky. Took forever, then I finally fell off, died and respawned right at the back end, so I'd have to walk forever to get back to the starting Position. Not going to bother.

Sorry, it seems like a potentially nice Game, but its not there yet. Seems very unbalanced and with pretty clunky controls ontop.

Deleted 17 days ago
Submitted(+1)

The Hat RGB is a neat Idea, I didn't realize it tho, same with stamina and mana spending other ressources if empty, thanks to the tiny Bars.

Didn't even see they were emptying properly.

Personally I'd like just normal not tank controls, but if tank controls, at least let me turn while walking. The Gameplay itself is intuitive, I knew what I was supposed to do, and understood controls intuitively aswell, but the aforementioned ressource management wasn't clear, and the controls too clunky for my Taste.

I'm pretty sure there definetly are breaks, and it doesn't just feel like it.  

If you're having multiple Ghosts an extra Cursor makes Sense of course.

I'm on a 2560x1000something screen, I forgot, but the Game started in Windowed mode and I kept it there. But even in Fullscreen the Bar length is tiny, You're not going to see much there. 

Also just found out when re opening the game, it places me in the Position I left off in. I'm assuming you have some kind of Autosave going. It restarts the Tutorial however, and, even when completing it, I'm unable to do any Inputs.

I got that the Deathscreen is attached to some kind of Physics/Ragdoll whatever, I'm saying it doesn't make Sense and doesn't need to be there. Just a fade to red with the Death message and the character falling over from the current Camera view is fine.

I did attack the crow, but I didn't realize it was a safe feature. You'll need some kind of Feedback for that. sparkling around your Character or something, or just a game saved in the corner of the screen works. 

I tried blocking Ants with the Fence, but they just went around and surrounded me.  Most likely I just killed myself tho, due to the spamclicking consuming my Health after a while. The mechanic is interesting, but definetly needs more Feedback to make it clear you're hurting yourself. Your bars aren't helpful for that as they are right now. 

Submitted(+1)

To clarify, this was about the size it opened up for me by default. Like, the Bars are there, and visible, sure, but don't expect me to look at them to see minor changes in how filled they are if they're that small.

Deleted 17 days ago
Submitted

World space Dialogue is very soulful tho. Not saying your Speech bubbles wouldn't be, the whole Game is pretty Soulful even if rather unpolished as of yet.