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A jam submission

Rolling the DiceView game page

Entry for GMTK Game Jam 2022
Submitted by rafabulsing — 2 hours, 35 minutes before the deadline
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Rolling the Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11753.2143.214
Creativity#19703.1433.143
Overall#23292.9292.929
Presentation#36172.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as dice. The number on the face that is up is the amount of cell grids you will roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Fun little puzzle game! I like how quickly you communicate the core mechanic without even explicitly saying anything. Just two intuitive buttons in, I was like, "Ah, okay, I see what this game is."

I also like how you threw in the twist with the stoppers after a few puzzles. Though, I did feel the stoppers were a lot more forgiving than having bottomless pits if you make a mistake, so I wonder if maybe they should've come first.

My main issue is that not being able to see every side of the die led to a bit of trial and error at points.

Submitted(+1)

the idear is very nice. I like the vibe too

(+1)

Such a lovely game, and a great concept! I could tell you were honing the mechanics with the limited time in the jam, so the simplistic nature of the puzzles in this is to be expected. With this foundation, the sky is the limit! This is the first game that has really left me wanting more, as the final "Thank you for playing" puzzle felt like a glimpse at what you could do with this given more time to develop levels that take full advantage of the main mechanic! Adding more twists like the barriers that stop the dice short could add a ton of intrigue. I think your guiding post should be to make players think carefully about counting the sides they will land on after taking their turn. I want to definitely encourage you to keep building levels for this after the jam is over, as you could have something quite special here! :) Wonderful work, and thank you for sharing! 

Developer(+1)

Oh man, thank you so much for the kind words!

I have a couple of ideas for how to incentivize more strategic movement, as I feel right now it's too on the "just move around randomly until something comes out of it" side. Exactly because a full d6 is a bit too complex to think more than a move ahead. Like, "ok, I'm on 3, if I move left I'll end up on 5, and if I then go down I'll be.. I have no idea".

So I've though about simplifying the die a bit (still a cube, but with 1,2,3,1,2,3 instead of 1,2,3,4,5,6), or maybe doing something like, the die starts as all 1s, but strategically placed tiles with numbers on them would "stamp" than number on your die as you roll over it. So movement starts simple and slowly gets more complicated.

In any case, thanks for taking the time to comment. You really helped my motivation to keep working on this game :)

Submitted(+1)

Very fun! Puzzles were satisfying to solve. However, puzzles weren't very "puzzling" - I solved every puzzle by just moving randomly and didn't really try to strategize except on the "Thank you for Playing" final puzzle. Besides that, it's great!

Developer

Thank you! I agree that the levels are not puzzling enough, I ended up spending the majority of time just getting the mechanics down, so I didn't get around thinking through some more interesting puzzles. Will definitely work on that on v2!

Thanks for the kind words, and for taking the time to play my game!

Submitted(+1)

This is a great first game jam game. Also, you finished it and that's more than 75% of the people who signed up for the jam. The puzzles are satisfying when they click, it would be interesting to see some more challenging ones added as well. Surprisingly the most challenging one for me was the "thanks for playing" one because the map itself told you less about how to solve it than the other ones. I didn't mind the sound effects too much. For me one thing that would've made it more enjoyable is some background music.

Developer

Thank you! Good point on just finishing being an accomplishment, certainly felt like it :D

Submitted(+1)

i really liked the mechanic! it took a second to figure it out, but was super clever. my only feedback is that some of the sound design like the "tada" and whistle were a little annoying.

Developer

Thanks! I mentioned elsewhere that I added the SFXs last minute, so I didn't get the time to get properly annoyed by them and reduce them to more reasonable levels lol Thank you for taking the time to play my game, and for your nice words :)

Submitted(+1)

While it took me a little while to figure out how movement works, it really is such an original mechanic. Your creativity blew me away! In terms of sound design, the slide whistle that plays when I fall off can get annoying at times lol

Developer

Thank you, glad you enjoyed it! The mechanic did come out more interesting than I expected, honestly. Unfortunately, as it is, I think it's a little bit *too* complex. If I had more time, I would go with a simplified dice (like, with just 1, 2 and 3), maybe working the way up to a full D6. As it is, I find it too hard to plan more than just a move ahead, really (and to create interesting levels, tbh, which is why there are only 3 "real" (non-"tutorial") levels).

Still, as my first game ever, I'm proud of it. Thanks so much for your comment!