will try to patch this as quickly as possible, thank you!
LWMedia
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Hello there, this is Lilith Walther, creator of Bloodborne PSX. its very clear that you downloaded my public codebase and made your own game out of it.
While I dont have an issue with this on principle, you using textures and code I created with no alterations and collecting money off of it is unethical, and I would ask you at least make the project free until all assets have been replaced.
Also. the codebase for Bloodborne PSX has ripped assets from the original Bloodborne on PS4, and therefore will cross a legal boundry with Sony if you are selling it for money.
Once again, I urge you to at least make the project free until the incriminating assets are removed, lest you suffer the wrath of Sony's legal department, like I did.
Loved it, great demo! Very solid and straight forward mechanics. Liked all the hidden areas, but I did jump down a few holes thinking they were hidden areas when they were actually just death pits.
Enemy design was fun, I loved the slide, and didn't feel a need for a free aim as the game was designed around only being able to shoot left / right, at least in this demo! Also liked how the flamethrower was used for small puzzle solving when it came to finding the right angle to burn the wood blocks.
Can't wait to see more!
Pretty fun! I felt like the player speed was a little slow, and the lack of an up / down sprite was a bit strange but I got used to it as the game progressed
Very slow and methodical gameplay, I liked how reloading was another item that you needed to trigger instead of it happening automatically.
The boss was pretty awesome, I actually took them out with the last bullet!
Hahah! I actually coded Sleazer to not trip you during fights, but the boss fight is a unique encounter and the 'during fight' check doesn't apply, so Sleazer trips you during the fight, and I kept it in because there's a save right outside and the boss is slow enough that you actually have a small chance of getting away from it.
I'm glad you like it so much!
Super fun!
Love the Sleazer implementation, Seeing him slowly run up to you for a trip and you not being able to do anything about it is perfect
Also the RPG mechanics were good (the lack of leveling was a bit strange at first but once I started forming strategies I got used to it)
And of course that ending was great. I just wish there was music and sound!
I win!
Gosh that game was SUPER hard, probably spent an hour beating it!
I love the ghost swapping, really neat how you can only use one for a few attacks before being forced to switch back.
That being said, if I did want to stick to one (usually the ranged one), I would just stand in a corner and mash the attack button on the melee one so I can switch back. Not a big deal and it could even be seen as a mechanic, but perhaps maybe only have the bar deplete if damage is dealt?
Regardless, really fun game and a looot of content for a game jam! There was like 5 zones and 3 bosses, not to mention like 4 different enemies!
I played it and I really like it! The code base feel really tight and strong and there's a very big sense of polish on everything. The sprites are simple yet perfect for the type of game you are making.
It's a shame you couldn't get more done, but I have mad respect for someone who build a entire project from scratch.
If you plan on continuing this project I'll sub to the game and keep an eye out for updates! I would love to see this game completed!