Congrats as well on your excellent ratings! It's deserved.
B17studios
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What is really funny about that - I HAD that exact mechanism in mind, a notepad that would be written to each time a clue was solved. Unfortunately, it was one of the small things that missed the cut due to time constraints. But in a perfect world that would be included, I agree. Thank you for taking the time to play and review!
Thank you for the feedback. It's tricky to get the difficulty balance just right. I won't spoil the kitchen scene but I will say this... there are a couple different ways one might arrive at the clue... it's not universal to all the rooms/photos but in this instance... look at what might be present in a certain quantity in the photo, then one fewer in the current state of the room and its "background".
I really appreciate that feedback. You pointed out one minor flaw that I ran out of time on but yeah I agree with your assessment - I did the exact same thing a couple times in playtesting haha. I am going to be doing something very similar to this that will involve multiple adventures so it's really nice to hear that it may be a viable effort. Thank you for playing!
That is a really good way to handle a heavy topic and message without making it too dark or disturbing. I really very much enjoyed the way the control felt, and pulled off some maneuvers that I didn't expect to succeed. The final battle - if I'm not mistaken that boss has the same upgrades, which is a great touch! Excellent work!
It's a good start. The battle interface is set up well visually. I couldn't tell if there is randomness to your attack, i.e. you're meant to possibly miss even if your aim is perfect, or if the aim/hit mechanism needs a little tweaking. But I like what you've done so far and would be interested to see where it goes from here.