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A jam submission

Drawn To DreamView game page

Embrace your inner dreamer and chase your dreams in this puzzle platformer for the inner child in us all
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Drawn To Dream's itch.io page

Results

CriteriaRankScore*Raw Score
Story#823.4403.440
Aesthetics#1313.8403.840
Music#1523.4803.480
Mechanics#1733.4803.480
Fun#2503.3603.360
Sound#2523.0003.000
Theme#3053.3203.320

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
6

Did you use any existing assets? If so, list them below.
Various SFX from Freesounds.org.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+2)

Love it! I enjoyed playing the game

Submitted(+1)

Its a nice concept. I fell through the black hole twice, not the game's fault, but please let it kill me when I do that, had to reload the page.

Submitted(+3)

Really cool game! I just wish that opening the notebook was a bit faster.

Submitted(+1)

Really cool concept. art and animations are fantastic. Nice job

Submitted(+2)

Good game! I got incredible pleasure from the story and puzzles!

Submitted (1 edit) (+2)

Nice concept, and I like the art. But either I jumped into my own blackhole or I got stuck in the wall. I really want to complete the game because it seems fun, but after reloading and getting stuck for the 3rd time, I had to give up.

Edit: I think when you need to draw blocks more than 2 consecutive times just to do jumps, it's repetitive and hurts the player's experience.

Submitted(+2)

I really enjoy this game, and its got a great vibe. I did get caught a couple times in situations where I had to restart (fell thru a hole, died facing the bodybuilder-looking guy) but overall this is a great submission! The art is especially enjoyable!

Submitted(+2)

Drawing items into the world is fun and clever! I'm not sure I was always using things for the right purpose, even though I was given the decoy to distract bullies, I used it more to gain vertical height by jumping on its head.

In the second area I ran out of ink and couldn't find a way to proceed. Right after getting the leg power up I could jump onto one ledge where I saw a destructible wall and didn't have the juice for a rocket to hit it, and jumping higher to the right led to what appeared to be a dead end. I fell back down and eventually decided to drown in order to reset and try to conserve my ink better, but when the scene reloaded all I could see was a brick wall and it appeared to be constantly reloading with the music resetting over and over again. :(

Developer(+1)

Oof yeah - our biggest bug is tied into the death/ checkpoints. We had a pretty big team but all of us were pretty limited scheduling wise for this and just ran out of time to debug everything.  I would love to take some time and iron out all of the bugs and tune the clunky areas at some point - I really loved animating this project and loved the concept. Thanks for playing and for your feedback!

Submitted(+2)

The general concept is cool. 

I love how the game looks and sounds... at first. How passage to dream world was done is not pleasing to the eyes at all. Some arts are not displaying, like the destructible wall in the gym pool. But the characters look good, they have this fun, goofy vibe about them.

The mechanic and level design could use some work. I don't see the reason to use some of the sketch like the boat, the candle, the arm and the anvil. The tutorial for the boat didn't even make sense (to me, at least). The jock won't fall into the hole sometime. And the bully on the small platform is really unfair placement. I won't mention the softlocks, there are a lot of comments about them already.

In the library, the power didn't come back after the game told me it came back, and the door in the back doesn't seem to do anything.

I imagine all these systems must be a lot of work to do. The game as is kind of fun as it is. The art direction is in the right track, just needed some bug fixing and polish. Great job on the game, this game has serious potential.

Submitted(+2)

Cool game, the animation and the artstyle is good, the movement is pretty good. I found 2 glitches through my playtime: one was that if you fall through a black hole, you fall through the map, and you dont respawn, and the second was right after starting the second level, I got bullied by the gymbro and then the respawn wouldn't work, and I only saw bricks. Cool concept but needs a bit of tweaking! (Cloud)

Submitted(+2)

AMAZING GAME!!!!!!! I love the art and animation and Idea. You are very talented at GameDev.

Submitted(+2)

Great! The story is good and gameplay really enjoyable.

Submitted(+3)

What an amazing game.I loved the mechanics in this game.10/10.Rated it.

Submitted(+2)

Awesome! It looks absolutely stunning! There is a minor bug, though, that if you fall into your own hole, nothing happens and you get stuck in the wall.

Submitted(+3)

Very nice pixel art style loos very cool

Submitted(+3)

What a cool creation! I really dug his run cycle, and the music was spot on. Great stuff!

Submitted(+2)

Some good mechanics put together. A bit wonky to use the skills from my book and a very long hallway :). I fell through the black hole while using it for the first time. Its a real black hole :)

Submitted(+3)

Creative, fun, lots of potential, and also kinda glitched. I can see the different items and stuff having lots of potential for either platforming or puzzles, and I think a tiny bit of polishing would make them super addicting to use. There's a couple glitches & softlocks but it's mostly fine. It's amazing you managed to make this much stuff in such short time!

Submitted(+3)

This was a super cool concept kinda reminded me of Scribblenauts. I love these types of games. I did encounter a small bug where I fell through the black hole and seemed to just fall endlessly. With some polish this could make a fantastic game!

Submitted(+3)

nice game I enjoyed playing it. would try out mine and rate it according

Viewing comments 23 to 4 of 23 · Next page · Last page