Hi, thanks for giving it a try! As you’ve seen it has a few problems, but we’ll be deffo be revisiting the game just to complete what we had originally planned for the GGJ.
B1nary_B0b
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This was actually amazingly well made, the lack of audio does hurt it, but the design and fun factor is very good. I finished this and kept playing even though the endless mode is broken (seems to just repeat the levels). You keep gaining the same item slots after a while and it pushes out the basic blocks until you can no longer use them. I acctually made it quite far despite not having any blocks after a while.
There are definitely a few issues and although I’d love to fix them, we just ran out of time for a game of this scope.
- UI was done by multiple different people, probably why you are getting scaling issues
- We have an issue where our AudioController doesn’t play anything in the office (cause unknown)
- This one is just due to not ticking the single use box on the object, as we originally intended certain tasks to be repeatable
- Ideally we would have had a game loop up earlier for testing and balancing, but things didn’t pan out
Thanks for giving the game a go! I really appreciate the feedback.
I enjoyed this quite a bit. Loved the plan -> action nature of the battles. I think the only small gripes I have with it are that I can’t tell apart my ship paths from the enemy ones, especially when it starts to get crowded, and that your placement area is too small considering that there is friendly fire.
But other than that, it was an amazing game. Loved what you made here :D
Thanks for the compliments really do appreciate that you liked the scuffed gameplay, that’s the part I mainly worked on.
Just letting you know, we were a massive team (10+ people) and we worked on this for the entire jam duration from the 22-28th of Jan. The 48hrs restriction is in place for venues that host the game jams (our team worked entirely online).
Thanks for taking the time to give us a response, and for the feedback. I’ll definitely check out your game when I have the time :D
Very simple but with enough nuance to keep you playing it again and again. I really enjoyed this.
My only issue is that the camera view isn't large enough. This causes the game to feel cramped and prevents you from seeing hazards below you when you are jumping down sometimes.
But an otherwise flawless little game.
The game was quite fun and had a nice sense of progression. My only two nitpicks are that the player takes up too much of the screen and obsures the path directly in front of you and that it's a bit difficult to tell where the boundary where you can't move is. But an otherwise solid entry with good music and gameplay.
I really did want to make a full tutorial, but I may have overscoped a bit for a solo project and didn't have time to make one. I think one big quality of life improvement (besides increasing movement speed) would be having the option to hold down a key for movement. Glad to hear that you liked the look of the game though, thanks for checking it out!