Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Baksu

30
Posts
5
Followers
4
Following
A member registered Feb 27, 2016 · View creator page →

Creator of

Recent community posts

I like the game. It was frustrating a little bit in some moments but probably it was intended. One thing I would change is indicating somehow the "jump ball". I almost quit the game because I couldn't see it.

Nice idea, I like that you combine snake with a scale theme. Good entry :) It would be nice to have also some additional slider for zoom. Because I have a very sensitive scroll it was hard to set proper zoom position.

Very good entry. I like the style and the puzzles. I think it would be nice to have the possibility of putting a robot on the trap cell. Also, it would add a new mechanic where you need to "feed" the trap cell ;)

I get the concept and I like it. Unfortunately, I think I had buggy 3rd level. It was impossible to beat. I checked other levels some of them were good, but some of them need some more level design.

Awesome game. I like it. Lovely art style. I like how you tackle the theme <3

Awesome game. I like it. Lovely art style. I like how you tackle the theme <3

Very good game. Nice done. One tip for speeding up a little bit the experience for the game jam purpose would be a button that teleports you to the port.

I like the art style. The idea of sharing is also awesome. I only missed some other sounds not only the ambient :)

Pleasant game. I like how you used the theme here :D I got 365 points. I played the webGL version and for me, the window was too small, and a lot of times my mouse lost focus.

I like the art and simplicity of the game. Good work :)

Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.

Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.

I had fun during the play. I like the platformer part during the upgrade. I have two suggestions. It would be nice to have some indicator of how much time is left to weapon reload. And it would be awesome to have the possibility of changing the gun order. The loading screen made me smile :D

I had fun during the play. I like the platformer part during the upgrade. I have two suggestions. It would be nice to have some indicator of how much time is left to weapon reload. And it would be awesome to have the possibility of changing the gun order. The loading screen made me smile :D

Using a magnifying glass for the game jam theme is a great idea. I like these small fellows :D Good entry!

Cool idea! I like the art style and how well everything works. It could be some more enemies.

Cool idea! I like the art style and how well everything works. It could be some more enemies.

A great potential to scale the game with more levels and mechanics. Good entry :) For small help, it would be awesome to propose the player help button to show the trajectory :)

(1 edit)

Good entry. Nice idea of using rock-scissor-paper. Full gameplay. I would work a little bit on the balance. I could randomly click the buttons and I went to the endless mode. But yes, there I lost pretty quick :D 

Nice game. I needed a second run to find out how I should build so it would be good to highlight this more or maybe create a bigger button for building. I like the art style. Very pleasant. I have a very sensitive mouse wheel so for me it was full zoom or full zoom out. The zoom slider would be helpful. Good entry :)

The cool mechanic of throwing a knife and teleporting. I didn't find the sounds pleasant. Especially after teleporting. The level design was a little bit confusing.

Nice game. I like the idea of using your size as a bullet.
I think the tree health bar should be more visible. At the end of the game, I spotted it.
Maybe pointing it in the tutorial screen. Also, I think the character has too many live points. I didn't die once.
And maybe the player can hit the tree when he has some size. I sit near the tree and I'm hitting the tree all the time gathering bullets from easy enemies because I was small.

Cool idea! It would be nice to have one button to shrink all blocks.

Hard. Love it! Awesome idea and execution! The first time I went through the "eatable" part it was just "whoo, nice" :D

Awesome concept. I like the art style. Pleasant controls.

Great idea! This game is so hard :D And yes, I feel bad for these poor penguins :(

Very pleasant and good idea. I think some graphics or sound indications for the upgrade could help a lot.

Cool idea! I like the art style. I think map rotation could help a little bit with the object manipulations.

Awesome idea! I like the gameplay. Very Simple, well-known game with a twist. Love it <3

Awesome idea!