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Seismic Scaling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1221 | 3.704 | 3.704 |
Overall | #1803 | 3.383 | 3.383 |
Enjoyment | #2057 | 3.148 | 3.148 |
Style | #2381 | 3.296 | 3.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Seismic Scaling, the levels themselves change because they were "Built to Scale", specficially designed to scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
Powerup! - Jeremy Blake (Youtube Audio Library)
8-bit Explosion by jhyland via Pixabay
SFX_Jump_07 by jalastram via Pixabay
gameboy pluck by neezen via Pixabay
Game Start by plasterbrain via Pixabay
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Comments
Creative art style. Puzzles were tough in moments but I like that. Be fun to play more levels imo. <3
Interesting idea, and I love the art style. The hitbox of the spikes feels a little unforgiving. I love the idea of scaling rule changes in different levels. Well done!
I love the concept, the execution was amazing too. I managed to beat all the levels (barely) after a while despite the really tight timing windows. I love the usage of clever tricks and the challenging levels take me back to the days when I would spend all my free time playing whatever platformer game I could get my hands on. Great work!
I get the concept and I like it. Unfortunately, I think I had buggy 3rd level. It was impossible to beat. I checked other levels some of them were good, but some of them need some more level design.
What was the issue? If possible, I would like to look into it as this is my first time posting a game to the web, I would like to find out what errors can arise.
Had a really fun time with this overall! I think the use of theme was wonderfully executed and the challenge scaled appropriately. I enjoyed the music and the sfx were good!
I think you nailed the style of everything very well, it's all consistent with one another and that's really appealing to me! It's probably just a skill issue, but I had a lot of trouble getting past some of the levels and I unfortunately had to stop playing because the fast movement of the camera back and forth constantly was a little jarring to my eyes. But honestly, great execution on the idea! It looks and feels good, and the style is consistent all around which is very appealing.
Great job!
I liked the concept of the game, a shrinking level. Those last levels were really hard though, some of the jumps were too precise.
Fun concept! Starts off great too, but the difficulty spike gets pretty steep especially in the middle levels. Some levels are really clever though, and the art and player animations are solid
This is one hard son of a gun
I like that every level has a different gimmick that changes your scale, probably one of the best of those "you change sizes" games because of that fact alone. It is REALLY difficult though, i feel like if half those spikes that were placed were not there the game would be alot fun to play, since to make it in time for some of those jumps you have to be really precise. Also the walls are a little sticky, which is especially noticable on level 7
Very fun though! I really like how its executed
Failing and reseting may times gave me epilepsy, but I still managed to pass the level without timing or anything. It's actually very cool how you managed to pull the "sinking level" mechanics. 10/10 platformer game <3
Very cool concept with levels that use the concept well! The fast-paced levels really leave no room for error but that adds to the challenge! I like that the scaling affects different things in each level too, like how it acts as a "timer" in the speed levels but it affects your ability to jump over things in other levels.
This game is awesome, trying to run your way out of the shrinking level is crazy frantic and fun. I really appreciate that the game has levels where the scale reacts to different things, that's an extra mechanic that I didn't know I needed to give it even more variety. Really quality stuff.
I like the idea of trying to jump your way out of a shrinking map! Although I found level 6 a bit challenging was a good game. It could be interesting to also explore maps getting upscaled too. Also if the shrinking was centered on the player it might feel a bit more smooth as you wouldn't be sliding around. Good Work!
All great ideas that I thought about but just couldn't quite implement, maybe post jam when I can dedicate more than an hour to an idea. Thank you for the feedback!
I like the idea and the ball? character? is cute haha, its a fun game
I want more levels this is so much fun. Would love to have some sort of speedrun timer
Thank you so much for the feedback. I wanted to add both of those but I ran out of time, maybe post-jam.