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GitHub repository URL
https://github.com/DavidWellsDesign/stealth-platformer
Game description
A 2D platformer game where you have to avoid being spotted by cameras and lasers! Each level has a secret exit, some pretty well hidden so you'll have to search every corner. Try to find them all!
Theme interpretation
My original idea was to make a game where you have to be stealthy by keeping your presence secret, either by avoiding lights or sensors. I didn't keep the theme, but my original idea was for the character to be breaking out of jail.
I further used the secret theme by adding secret exits to each stage, and a secret level that unlocks if you find all of them.
Wildcards used (optional)
Limit your colors to 4
Make time the enemy
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Comments
Great Game loved the way when the player get caught it goes underground like mario
It reminds me a little of "mark of the ninja", which is the highest praise I can give to any stealth game. I think it would be a lot better if it was a bit more forgiving in terms of gameplay ( jumps are not as tight to make, checkpoints, camera cones having a buffer zone where they won't detect you even if you are technically in their vision, that sort of thing). Awesome work overall!
Thanks for the feedback, glad to hear you enjoyed it! I did want to add checkpoints but just didn't get round to it! I agree about the cameras too, maybe I'll add a timer so you have a second to get out of the cameras view before you're spotted if I keep working on the game.
This looks really cool, even with the small color palette. It is a though game, though.
This is clever and well-executed. Very tricky! On every level the music got to the end and left me there retrying in slience haha. I think maybe checkpoints along the levels would be nice, but then again that would take the edge of the tension, and it's supposed to be a tense kind of precision platformer, so maybe not! Loved the art, and the music (until it abandoned me). Very good job!
Great job! I had a lot of fun with this one. The use of the “secrets” theme was really clever, especially with the sneaking mechanic around spotlighted areas. It felt like a real challenge, though maybe a bit too hard too fast – I had to replay a few sections, but it kept me engaged! Also, the four-color limit was used really creatively; the visuals are simple but effective and give the game a unique charm. Keep up the awesome work!