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bhcp2

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A member registered 45 days ago

Recent community posts

I agree with VocalRhapsody mostly. I liked what story I have experienced so far.


What's given has been good- up to the forest part and the festival of life, where continuation of the plot requires submission of the character to these things happening to him, and I much more liked the dream world tricking him into furthering the plight placed on him.

I'd love to be more drawn to the story, but at some point the player isn't guided through the offerings of the game and they're just sorta cut loose to wander about vaguely through the lore without any promise of story progression.


Also, the puzzles are really tough- and at some point you're more guided to them through curiosity of how the pieces interact vs a promise of exploring the plot.


Tldr: I like the plot, but based on how you referred to the game as Yuki Nuri's Nightmare(i don't remember the name) it might just be the sacrifice of choosing to make this style of game.


I didn't. What did you see?!

theres a red book from the basement? It's not the one you painted?

this might be a dumb question but what is "the outpost"? Is a common area that I just haven't registered the name of? Or is it a spot that one stumbles upon?

yeah, it requires all three in a specific order and it was pretty irritating when I had reload a quick save and then go through all the steps to try the different order.

That AND testing the firmware were just the pits. I wish there were save points in dreams for such an occasion.

festival of life time, goodness am I not looking forward to trying to do this.


I have to return to true sight? How do I know if I'm able to do this? How do I kick it off?


I guess I need to re read the journal?

AbbyRoad, dark corridor on the east wing. Look for a less than obvious door

that's a darn good question. 

All I can think to offer is the school library puzzle.

Anything else, the game is still in development- so there's only so much content that could be in the game. You might have exhausted all the content(hell if I know because I'm less good at puzzles than I thought I was)


Also!

The entire forest section just sorta seems there. I can't find any story objective to explore there- which is putting a stall in my motivation.

Is there any point to Use>Name the different Mushrooms other than personal reference?

Do all mushrooms that look the same behave the same way?

Is there a dependable way to get the key to the shackle? If memory serves, I remember a need for scissors in there, and just was able to bring them- but was unsuccessful on getting into the shack with them.

I got the coordinates for the suit but I don't know where to look for the firmware.

hmmm ive noticed the unreliable timing. Whenever I want to keep her, she vanishes. But when I'm trying to avoid the mirror shattering with the library key, it stays.

I'll keep an eye on that

it might have been a bug. Once I got in there I looked around a bit, but was so curious about exploring how ominous Rin is that I talked to her, she said I wasn't supposed to be there yet, and then booted me out of the dream.

I've tried to go back and just can't- I just get the nightmare

Is the spacial rift that red cloud?

Ive managed to get beyond that once to the room Rin is in- but i dont know what changed to run into the nightmare in there

lol I have no idea what you're talking about regarding Spacial Rift lol


I've hit a dead end at the game. Empty diary. Just a massive forest of random mushrooms without rhyme or reason reason to explore.

Kari found. Yuri found. And Yuri's dream experienced. I'm not smart enough to know what to do next

I found a way to get rid of the squid suit.

In the level 3 lab, there's another one of those doors with the hand lock.

You've surely unlocked the other one, use that(wrench, saw)

I haven't found out about the ritual of life yet, so probably not lol

outfit and appearance.

If you have the east wing key, check out all doors(or more importantly, things that could be doors)


Outfit- it's in a treasure chest

I've found one way in the lab to remove the containment. What is a clue for the one in the manor?!

1. Don't worry about the library. She's not in there.
2. Check the basement.

2a. Refer to the map west of the door painting. Not all walls are as they seem.

3. The library key is in Jennifer's room's bath room(I haven't been able to figure out how to solve the puzzle in that room, even with the directive)


is that in the manor library or the school library, because there's apparently a funny little puzzle in the school library as well.

Also, I'm getting neurotic about how to count shelves and rows lol

I finally found her! I never would have figured that out(even with the map clue)

thanks!

bring a light to the Jennifer appiration corridor, that should give you something to work on.


Could you do me a solid and give me a clue how to unlock the blocked off passage in the basement? I have zero clue how to get to my dear sweet Yuri

Really cool game mechanic, btw. When i go back to do replays its amazing how quickly i breeze to the parts of the game i want to explore different routes on

ah! I think I know the issue. I thought the locked door was a shortcut and nothing more.


Thanks!

thanks for narrowing it down. I feel like I've scoured the basement, but I'll give it another go.

it wasn't a bug, it looks like some of the visual doors and the game-logic doors might be out of sync

For this specific instance, the opening to pass thru is most a bit under the appearance of the door

C-Beta - I believe this is the cure red liquid

C-Delta - something about a parasitic bloom with protein base?

C-Gamma


If you don't get assimilated, then the details are over past the top right bioscanner

do you know how to make that C-Alpha concoction? To remove the SquidBunny skin?


That one is just an entire mess to me. I know what the ingredients are supposed to be- don't know how to collect them

it's hard for me to get them mixed up because I've been wrestling with the puzzle forever lol

that sounds like Kari

yeah, I'm in the same boat. 


I've gone so far as to get the book and get into the library.

Even getting back in the Lab.

But I just can't seem to figure out how to find Yuri.



(1 edit)

Does anyone know how to select a specific row, shelf, and book?

what are you stuck on?

The only hint I can really give that doesn't spoil anything is:

Look on the pedestals when Rin doesn't give you the key(when I ran into that I thought I got locked out)

I dont know how gamemaker operates, but personally speaking id appreciate the ability to have more save slots or the ability to save to the local directory- for story bits id like to return to.


Also, I fear there may be a bug I created by duplicating the game folder. The door you pick to get the keycard- the door opens, but I can't go through it.

word! Thanks!

I don't know how to find Yuri in the mansion.


I've been all over that East Wing, save for the looping library- nothin'


I'm assuming I need the book to fix the library, to get the book I need paint, I guess to get paint I'd need to hop over the the lab in the elevator? Don't know how I'd get back tho

the game is really exciting to me. It hits my buttons, but I can't figure out some of the puzzles to get more of the nightmare content.


The mansion level seems unplayable after getting booted out because I can't get the keys. In free play, the paint brush appears- I don't know if that popped up when I last felt locked out

Great game! Probably my favorite of this genre of game since playing Magical Camp. The progression of the story and transformation was perfect- peaking- imo at the Forest level.


As I've seen others mention- it might have been cool if there was foreshadowing if you're on route for the bad ending. (And personally, I wish the bad ending were more based on losing himself to Kitty- with his friends favoring her to him with how much she saves them)

But I greatly enjoyed what the creator made and I hope for more.