I really like the idea that you were going for and I think that with a few more things to do that the game would feel more immersive. Good job!
-R
Criteria | Rank | Score* | Raw Score |
MOOD | #68 | 2.739 | 3.000 |
THEME | #75 | 2.830 | 3.100 |
INNOVATION | #76 | 2.465 | 2.700 |
AUDIO | #83 | 2.556 | 2.800 |
GRAPHICS | #122 | 2.282 | 2.500 |
ENJOYMENT | #141 | 1.826 | 2.000 |
OVERALL | #145 | 1.917 | 2.100 |
HUMOR | #146 | 1.461 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
the game doesn't scale to fullscreen very well, it stays at a fixed resolution but you can see the planet still going around outside the view
it's a nice concept with a gamejam-quality execution
cheers
I liked the idea of keeping the ship going, but I think I encountered some bugs so my energy was going down like crazy even though everything was fixed. Feels like it has a lot of scope for adding ship visuals, or random events.
Interesting game, would be cooledr if you had a ship grafick with all the systems so you could see them being damaged and more events would be nice.
Good job! I felt like a spacecraft for a short time and began to sympathize with them.
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