Pretty hard but pretty interesting! These puzzles were well thought out and some of them really had to make you think differently. Great game!
bocxyz
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That was a really enjoyable defense game! I didn't expect the gameplay to have that much depth, between the quite big amount of energy required to buy things, making your purchases much more impactful, and having to get close to energy pickups to grab them (that specifically reminded me of Mann vs Machine, your game in co-op would be a blast!) A neat little game overall that could've benefited from some music and a better color palette - reading the green text over the yellow background of the main menu was hard!
PS: Was the shopkeeper inspired by Enter the Gungeon?
Thanks for your comment!
I was talking with a fellow jammer and they did bring up the difficulty of the game and how knowing everything about your own game design makes it hard to create puzzles that are in that "easy but not too easy" balance. I've had zero feedback on the game's difficulty before the end of the jam, so it seemed fine by me, and I was wrong! I'm sure I'll get better at it over time.
Also concerning the speed powerup, while programming it I noticed how "floaty" the controls for it were, and I did quite enjoy this since it added a bit of unexpected depth to it. However, I do understand that my game was already hard to begin with, so that probably made it even harder. :P
Thanks for playing my game though, I appreciate your feedback!
I didn't expect to enjoy this game that much. This was a really serene experience, between the simple rendition of Gymnopédie and the really simple concept of "make ship fly, ship will fall but you can try with more upgrades next time". This is like an incremental game but with a different approach to the "number go up" mechanic. Keep at it, that was nice!