Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Minecart Madness ClassicView game page

Infinite-runner-style remake of an infuriating DKC level
Submitted by amongfiish (@fiishstycks) — 2 hours, 39 minutes before the deadline
Add to collection

Play game

Minecart Madness Classic's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#943.2763.276
Presentation#1192.2762.276
Overall#1202.5432.543
Concept#1202.5172.517
Enjoyment#1342.1032.103

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, _peanutButter.

Software used
PICO-8

Use of the limitation
By limiting myself to a 5-colour pallet.

Cookies eaten
None, again :'(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool concept and great use of PICO8 but the gameplay needed more testing as the procedural generation basically made the game impossible to play.

Submitted(+1)

Move, kremlings, get out the way! Good work!

Submitted(+1)

I swear these Kremlings always get me...

Submitted(+1)

I like the concept, but the game needed to be playtested more. I had several jumps where I just fell through the floor, or an enemy came speeding at me and there was no time to react. 

Submitted(+1)

Game is a bit frustrating because of the impossible jumps you have to make.

Submitted(+1)

I lose track of how many times I lose in this game... same as with the level of which is base of haha.

Its was a very challenge and fun experience. Bringing fun memories DK and also frustration ha.

Congrats for coming up with this idea for and finish the Jam 

Submitted(+1)

As others commented, the randomness made the game impossible at some points, but I do see the concept. Points for having a complete game though. Get yourself a cookie, you deserve it!

Submitted(+2)

Really cute little game, I suspect inspired by Stardew Valley's Junimo Kart! The rail generation was a little erratic, and I felt like the collision box for the cart could be a little wider. As someone else noted, the enemies generation seemed a little too random and I ended up dying quite a few times before I could even touch the rail, but since I respawned within a second, wasn't a huge deal. I'm sure it was pretty tough to code the rail generation and all that, so I definitely respect the effort.


Good job though! My highscore is 1044. :)

Submitted(+3)

this was good fun and I liked the randomness but I think the enemies were a bit unfairly spawned. Often they spawned right at the start of the level, which meant you died before you had a chance to react. On the other hand the auto-generated levels are really cool and the fact it's so short makes it very easy to try again and again.