Aw, sad I missed the stream…
Thanks for playing it though! :D
What a fun game! The adrenaline rush you get when you encounter an enemy, and the actual satisfaction of defeating them, so good. Something you could add though is to make the player able to not have a full reset when they die, and instead still have some of their legos, making it feel like all the playthroughs are more connected :)
:O This game is so satisfying! The graphics are very nice as well :)
One thing I would say though is to have a system to prevent the enemies from grouping together, maybe something like having a repulsion force so that if two enemies are too close, they will automatically get forced away from each other.
Loved this game! The overall idea, having to face a direction to scale an object, is so fun! The levels are designed very well, and the fact that you can speed up or slow down the scale time allows the user to edit how hard it is for them, if they are speedrunning a level or if they just want to take it slow.
And did I mention the menu system? The fact that you can roam around a level and go to levels via that level is so creative! Good job on your submission, loved every aspect of it :)
Fun idea! The gameplay is not too easy to make it bland but not to hard to make it annoying, and the overall 3D effect is very convincing. My only suggestion is whenever the objects get close to you, instead of popping them out, you can have the objects start moving away from the centre, so that the objects move to the edge of the screen.
Oh and did I mention this game is super addicting? So fun, got a high score of 128 :D
Interesting idea! The only suggestions that I would give is that a lot of the UI was a bit messy, as in some of the text was blurry, the text for the backstory of the game is way too big, and the reset menu had the game title clipped, making it not be shown all the way. One last thing is to have an option to decrease the mouse sensitivity, it is a bit strong. The levels are quite fun though, good job on your game! :)