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BrassGlass

32
Posts
2
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A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

Aw, sad I missed the stream…

Thanks for playing it though! :D

Thanks! Sometimes I would just watch youtube videos on tips for devs and I would just think things like “Godot has a tile engine?” 

Honestly though the challenges of trying to code all the physics in Scratch kind of makes it more fun to me, even though it does eat up so much time in a game jam lol

Thx for the feedback! Glad you liked it :)

Thanks for the feedback! I do plan on making it into a full game, hope that goes well!

Thank you for the feedback! :)

[Mouse] has been added to inventory

ah ok

What a creative interpretation of the prompt! Only two things I would recommend is, as like below, adding checkpoints, and making limits to how much you can scale, since you can just make the window very very tiny and glitch out of the map :P

thx for the feedback! :]

Thanks, I am planning on making a full version in the future so lets hope that goes well :)

Thanks! :>

thanks!! yeah, sadly i tried to add music to my game, but then i added the wrong file, the file before the music was added ;-;

remy will never be freed >:)    thank you for the feedback! :)

Thanks for the feedback! I'll make the camera a bit more zoomed out in the finished version :)

Np! :D

The speed changes with the size, and the fact that you have to be the same size as the box to move it is very creative :)

Maybe add a bit of coyote time though, making some jumps seemed a bit hard, other than that, very fun, and very good for a first game :D

What a fun game! The adrenaline rush you get when you encounter an enemy, and the actual satisfaction of defeating them, so good. Something you could add though is to make the player able to not have a full reset when they die, and instead still have some of their legos, making it feel like all the playthroughs are more connected :)

Such a fun game! The idea is good, execution done very well, art and music match so well, and the overall puzzles are so fun to decipher and figure out. :D

:O This game is so satisfying! The graphics are very nice as well :)

One thing I would say though is to have a system to prevent the enemies from grouping together, maybe something like having a repulsion force so that if two enemies are too close, they will automatically get forced away from each other.

Loved this game! The overall idea, having to face a direction to scale an object, is so fun! The levels are designed very well, and the fact that you can speed up or slow down the scale time allows the user to edit how hard it is for them, if they are speedrunning a level or if they just want to take it slow.

And did I mention the menu system? The fact that you can roam around a level and go to levels via that level is so creative! Good job on your submission, loved every aspect of it :)

Fun idea! The gameplay is not too easy to make it bland but not to hard to make it annoying, and the overall 3D effect is very convincing. My only suggestion is whenever the objects get close to you, instead of popping them out, you can have the objects start moving away from the centre, so that the objects move to the edge of the screen.

Oh and did I mention this game is super addicting? So fun, got a high score of 128 :D

Windows 10

Seemed like a very fun concept, but when I tried to run it, all I got was a message saying that the memory could not be read... :(

What a fun take of the theme, sadly though after 10-20 seconds of me running the application, the game would just close randomly :(

I'm sure it would've been good though, based on everyone's reaction and your description of it, it seems so fun to play :)

I remember once someone on YouTube mentioned this idea, and to actually see it as a project is so cool :D

i love upgrade based games like these :D

a suggestion i would say is the ability to place stations everywhere instead of upgrading the premade ones, but other than that i love it :]

Fun game! For some reason though, there was this rendering glitch where the objects in the scene would draw on top of itself for each frame of the scene, instead of resetting the graphics per frame :/

(Might be a problem on the game engine itself)

Creative game! Learning how to move was difficult at first, but once I got the hang of it, it was really fun. Sad that you weren't able to finish it, but this has lots of potential :)

Interesting idea! The only suggestions that I would give is that a lot of the UI was a bit messy, as in some of the text was blurry, the text for the backstory of the game is way too big, and the reset menu had the game title clipped, making it not be shown all the way. One last thing is to have an option to decrease the mouse sensitivity, it is a bit strong. The levels are quite fun though, good job on your game! :)

Love the art style, so cute! And the general idea is executed very well, simple concept but so fun :D

Thanks! True, adding some sort of friction when you land onto a platform would make it a lot easier to play. I'll keep this in mind when I make another game like this in the future :)

Thanks!