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Brooke

16
Posts
3
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A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

Nice direction but controls are unclear. It’d be cool to see some combo mechanics and more effects.

Nice direction but controls are unclear. It’d be cool to see some combo mechanics and more effects.

Nice direction but controls are unclear. It’d be cool to see some combo mechanics and more effects.

Couldn’t play :(

  • Game is absolutely huge and it took like 7 minutes to extract >.<
  • After extracting it appears there is only the source code and no executable.

Doesn’t seem like it’s all working :( Here’s some feedback based on what does:

  • It would be nice to get a UI of controls because it’s currently unclear
  • Character movement is very slippery and it’s hard to accurately jump on objects and do parkour
  • Enemies collide with the character and can glitch you into the ground. IMHO they shouldn’t collide
  • If you’re against a wall or on a slope you can’t jump

I love the art style and direction of gameplay! Here’s some feedback on the overall gameplay, user experience, and any bugs:

  • Lot’s of text when you start, hard to read and remember it all
  • Sometimes your character just stops handling input and animations freeze
  • Shift and middle click don’t feel like a very natural ‘kick’ buttons - maybe right click would be better?
  • Kicking being left shift also triggers Windows shift lock widget - takes you out of gameplay
  • Kicking dead body makes it replay death animation
  • It would be nice to see other character types and some kind of combo system - gameplay feels a little slow and stale

The artwork and effects here are awesome, and there’s lots of attention to detail! Here’s some feedback around the gameplay and user experience:

  • Shift + Middle click took a minute for me to understand (maybe just shift would work better?)
  • It’s unclear that blocking with E takes a while to unblock - only blocking while E is held would be better IMHO.
  • It’s not communicated anywhere that you can double jump
  • It would be cool if you could reflect lasers back into enemies
  • It’s not clear how the player gains health later on

Nothing to review :(

And I spent a few hours on the charge bar.

Web build just kind of broken. Press P key on chrome to fix the camera if its broken.

I just didn’t implement it yet :(

Game is super duper fun but I’m really really bad Why did you make it so darn hard? :(

Thanks for the feedback!

The camera is a little broken in the browser, so it’s better to download it.

Nice! If you’re looking for feedback, I have a few points:

  • The rocks flying in from the left feels a little confusing. Maybe coming from the right would make more sense.
  • The hit detection seems to be a little funky at times. I’m losing the game even though my dodo didn’t hit a rock when I jumped over :(
  • The rocks should come from a little lower down. Even though there’s some randomness, they seem to favour coming in way above my dodo.

Haters gonna hate

does the winner get a ticket to butlins?