Attempting to get as high a score as possible in this game is really fun and makes me want to play and revisit it a lot. I got confused at when to go into my shell to get the maximum and optimal amount of speed but that's just me being a perfectionist, overall it was easy to understand and very enjoyable, good job!
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Turtle's Tsunami Turmoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How entertaining is the game? | #2 | 4.333 | 4.333 |
How original is the game? | #4 | 4.111 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was super fun and also pretty challenging! As others have mentioned, the sudden zoom out is slightly distracting but I really liked the fact the camera zooms in when you've lost! Made it feel more conclusive than if it were to just end abruptly. :)
Fun game, the momentum could maybe use a little work? At times the turtle just sticks to the slope instead of launching off, making the satisfying roll feel a little unsatisfying at the end. As im sure the other's have mentioned the Camera is a bit jarring, perhaps we could see it creep up near us as we still keep focus on the turtle, this way you don't have to show the whole tsunami when it's close and still keep focus on the turtle
Very fun and well put together game. Maybe a next step could be adding coins as a way of increasing score?
Game is super duper fun but I’m really really bad Why did you make it so darn hard? :(
Cool game, reminded me a lot of the penguin game I used to play on my IPod lol.
The mechanics took me a few tries to properly use, and get the timing right on when to let go, but once I got the hang of it, it became much easier.
One aspect that I found jarring was the camera movement, sometimes it would zoom out and in and move around and it became a little distracting, and it was unclear what was causing this.
I also felt like some of the slopes were just too steep or not steep enough, meaning it was really hard to properly build up momentum. This combined with the strange hitbox, at least unclear hitbox, made keeping a high speed quite difficult, and usually unsatisfying.
Overall though I enjoyed it, and my high score is 745 :)
To be honest I think all of your points are fair. I experimented with camera movement a lot, and I agree that EVEN IN MY EXPERIENCE the camera was really jarring at the start, and I couldn't fix it in the time allotted. Later on it was easier because it would zoom out whenever the distance was <100m ... but something bugged that display out too, and now it's incredibly hard to see that display on big screens.
(In my personal opinion) I didn't really find the slopes annoying, but I didn't play test it that much with that variation of RNG so who knows!
I agree the hitbox of the turtle makes it feel incredibly unpolished - during programming, it was a ball up until the last 15 minutes, and it felt fine!
Thanks for the feedback, I really appreciate it :)
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